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How are the Monster challenge ratings matching up in game?
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<blockquote data-quote="DaveDash" data-source="post: 6451125" data-attributes="member: 6786202"><p>Here are some monsters I have used, and my impressions based on their CR.</p><p></p><p><strong>Dragons:</strong></p><p>Dracolich (Adult Black): Underwhelming. Don't get into melee, try and grapple + drop between waiting for breath.</p><p>Adult Blue Dragon: Underwhelming. Don't get into melee, try and grapple + drop between waiting for breath.</p><p>Ancient Red Dragon: Underwhelming against prepared foes (fire resistance easy to come by). Don't get into melee, try and grapple + drop between waiting for breath.</p><p>Ancient White Dragon: Underwhelming. Don't get into melee, try and grapple + drop between waiting for breath.</p><p></p><p><strong>Undead:</strong></p><p>Mummy Lord: Useless against Cleric or Paladin with Elemental Weapon.</p><p>Mummys: Meh.</p><p>Non-Spellcasting Vampires: Good if played smart, beware of melee - give them a bow.</p><p>Spellcasting Vampires: Divide and conquer. Again, be careful of melee.</p><p>Skeletons: Enough of these using bows can even cause a high level character to have a very bad day.</p><p>Wraith: Not too sure about this, as it was used in a high level fight as a minion.</p><p>Banshee: Fun if you can land a possession, or age a PC.</p><p></p><p><strong>Humanoids:</strong></p><p>Elite Drow Warrior: Solid. Pretty deadly in melee range. Beware of Hold Person.</p><p>Drow Mage: Deadly based on initiative and spell selection. Beware of Hold Person.</p><p>Drow Priestess: Underwhelming. Beware of Hold Person.</p><p>Bugbears: They hit hard for their CR.</p><p>NPC Assassin: Very deadly if they get to go first.</p><p>NPC Archmage: Very tough foe to fight, especially if protected by minions.</p><p></p><p><strong>Giants (Titans?):</strong></p><p><strong></strong>Fire Giants: Pretty happy with these guys. Good AC, good hitpoints, good ranged damage, good melee damage.</p><p>Ogres, Owlbears: Underwhelming bags of hitpoints, unless they can get close (unlikely).</p><p></p><p><strong>Magical Beasts:</strong></p><p>Beholders: Annoying, but ultimately by themselves they lack the ability to follow up on their annoying abilities. Give these guys minions and terrain to hide behind for the ultimate headache fight for your players.</p><p>Elementals: Pretty decent actually. They ability to move through anything makes them annoying to fight against. Good HP for their CR.</p><p>Winter Wolves, Hell Hounds, Chimeras: Their breath does nice damage.</p><p>Roper: Pretty annoying challenge for players with their massive reach.</p><p>Stone Golem: Wasn't too impressed to be honest, bag of hitpoints.</p><p>Rakshasa: heh, these guys will annoy the hell out of your spell casters.</p><p>Medusa: Party focus fired on this and killed it before it could do anything.</p><p>Genie + invisible Stalker: Aggravating for a party to fight against.</p><p></p><p><strong>Outsiders:</strong></p><p><strong></strong>Solar: Amazing for its CR, just don't let it take too much damage. This thing is all about death dealing burst damage.Pit Fiend: Good for its CR, ability to fly and spam fireballs makes it a hard foe.</p><p>Balor: Crap by itself. Mixed with lesser demons though that can cast darkness and/or power word stun, it's pretty awesome. The best thing about it is when it dies.</p><p>Marilith: Cant stand up on its own to martial classes of its CR. Give it support.</p><p>Most lesser demons: Awesome unless your party has banish.</p><p>Erinyes: Pretty annoying to shoot and hide with. Good solid ranged units are rare in the MM.</p><p>Yuan-Ti (the one with the bow): See above.</p><p></p><p><strong>Beasts:</strong></p><p>Most Swarms: Annoying amount of hitpoints to deal with.</p><p>Giant Beasts in the back of the book: Pretty lame for their CR most of the time.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6451125, member: 6786202"] Here are some monsters I have used, and my impressions based on their CR. [B]Dragons:[/B] Dracolich (Adult Black): Underwhelming. Don't get into melee, try and grapple + drop between waiting for breath. Adult Blue Dragon: Underwhelming. Don't get into melee, try and grapple + drop between waiting for breath. Ancient Red Dragon: Underwhelming against prepared foes (fire resistance easy to come by). Don't get into melee, try and grapple + drop between waiting for breath. Ancient White Dragon: Underwhelming. Don't get into melee, try and grapple + drop between waiting for breath. [B]Undead:[/B] Mummy Lord: Useless against Cleric or Paladin with Elemental Weapon. Mummys: Meh. Non-Spellcasting Vampires: Good if played smart, beware of melee - give them a bow. Spellcasting Vampires: Divide and conquer. Again, be careful of melee. Skeletons: Enough of these using bows can even cause a high level character to have a very bad day. Wraith: Not too sure about this, as it was used in a high level fight as a minion. Banshee: Fun if you can land a possession, or age a PC. [B]Humanoids:[/B] Elite Drow Warrior: Solid. Pretty deadly in melee range. Beware of Hold Person. Drow Mage: Deadly based on initiative and spell selection. Beware of Hold Person. Drow Priestess: Underwhelming. Beware of Hold Person. Bugbears: They hit hard for their CR. NPC Assassin: Very deadly if they get to go first. NPC Archmage: Very tough foe to fight, especially if protected by minions. [B]Giants (Titans?): [/B]Fire Giants: Pretty happy with these guys. Good AC, good hitpoints, good ranged damage, good melee damage. Ogres, Owlbears: Underwhelming bags of hitpoints, unless they can get close (unlikely). [B]Magical Beasts:[/B] Beholders: Annoying, but ultimately by themselves they lack the ability to follow up on their annoying abilities. Give these guys minions and terrain to hide behind for the ultimate headache fight for your players. Elementals: Pretty decent actually. They ability to move through anything makes them annoying to fight against. Good HP for their CR. Winter Wolves, Hell Hounds, Chimeras: Their breath does nice damage. Roper: Pretty annoying challenge for players with their massive reach. Stone Golem: Wasn't too impressed to be honest, bag of hitpoints. Rakshasa: heh, these guys will annoy the hell out of your spell casters. Medusa: Party focus fired on this and killed it before it could do anything. Genie + invisible Stalker: Aggravating for a party to fight against. [B]Outsiders: [/B]Solar: Amazing for its CR, just don't let it take too much damage. This thing is all about death dealing burst damage.Pit Fiend: Good for its CR, ability to fly and spam fireballs makes it a hard foe. Balor: Crap by itself. Mixed with lesser demons though that can cast darkness and/or power word stun, it's pretty awesome. The best thing about it is when it dies. Marilith: Cant stand up on its own to martial classes of its CR. Give it support. Most lesser demons: Awesome unless your party has banish. Erinyes: Pretty annoying to shoot and hide with. Good solid ranged units are rare in the MM. Yuan-Ti (the one with the bow): See above. [B]Beasts:[/B] Most Swarms: Annoying amount of hitpoints to deal with. Giant Beasts in the back of the book: Pretty lame for their CR most of the time. [/QUOTE]
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