Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How are 'Tournament' adventures run?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackMoria" data-source="post: 2445792" data-attributes="member: 424"><p>Tournament modules are structured much like other modules except that the group gets points for meeting certain 'objectives'. That said, as a player, you never know what these objectives are....just the overall objective.</p><p></p><p>Tournament modules however play very differently that your normal Friday night game.</p><p></p><p>You have a set amount of time (usually 4 hours) to do everything. The clock starts when you arrive and the DM gives his briefing. Because of the time crunch, some groups eschew using maps and minis (cause drawing out the map and using minis takes up time) and do a number of other time saving tactics.</p><p></p><p>Role playing is light to non-existent. You don't get points (usually) for how interesting you played your character.....its all about the objectives, which tends to be enemies defeated and information acquired or some action undertaken. Needless chatting up the this or that NPC wastes time.</p><p></p><p>Expect a sense of urgency....if the party bogs down debating whether to undertake this or that course of action, expect the more experience tournament players to 'cut to the quick' and get the party moving forward in the adventure.</p><p></p><p>Usually, dead is dead. Most tournament modules are in the 5th-7th level range so if you character dies, don't expect the others to cart your body off to the local temple for raising (you don't have the time or the resources to get it done). Some tournament modules allow for the recovery of 1 or 2 people but my limited experience is, if you die, you get to be a spectator for the rest of the time slot.</p><p></p><p>Be organized. The clock starts as soon as the DM outlines the scenario and passes out the pre-generated characters. The clock stops 4 hours later and your group is scored. What you do in that 4 hours is up to you.</p><p></p><p>I had one group take their entire 4 hours getting themselves organized and dealing with the first two encounters. Needless to say, they didn't score highly....</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 2445792, member: 424"] Tournament modules are structured much like other modules except that the group gets points for meeting certain 'objectives'. That said, as a player, you never know what these objectives are....just the overall objective. Tournament modules however play very differently that your normal Friday night game. You have a set amount of time (usually 4 hours) to do everything. The clock starts when you arrive and the DM gives his briefing. Because of the time crunch, some groups eschew using maps and minis (cause drawing out the map and using minis takes up time) and do a number of other time saving tactics. Role playing is light to non-existent. You don't get points (usually) for how interesting you played your character.....its all about the objectives, which tends to be enemies defeated and information acquired or some action undertaken. Needless chatting up the this or that NPC wastes time. Expect a sense of urgency....if the party bogs down debating whether to undertake this or that course of action, expect the more experience tournament players to 'cut to the quick' and get the party moving forward in the adventure. Usually, dead is dead. Most tournament modules are in the 5th-7th level range so if you character dies, don't expect the others to cart your body off to the local temple for raising (you don't have the time or the resources to get it done). Some tournament modules allow for the recovery of 1 or 2 people but my limited experience is, if you die, you get to be a spectator for the rest of the time slot. Be organized. The clock starts as soon as the DM outlines the scenario and passes out the pre-generated characters. The clock stops 4 hours later and your group is scored. What you do in that 4 hours is up to you. I had one group take their entire 4 hours getting themselves organized and dealing with the first two encounters. Needless to say, they didn't score highly.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How are 'Tournament' adventures run?
Top