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How are weapons carried when not in use?
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<blockquote data-quote="Klaus" data-source="post: 2965241" data-attributes="member: 607"><p>pole arms</p><p>In hand, usually resting the shaft on your shoulder.</p><p></p><p>mace</p><p>You run the haft through a belt loop, and the head keeps it from going all the way through.</p><p></p><p>morningstar</p><p>Same as above, but the loop should be thicker/padded and out of your arm's way when you walk.</p><p></p><p>battleaxe</p><p>Same as mace, and usually has a leather "cap" to cover the business end of the blade.</p><p></p><p>spiked chain</p><p>The one depicted in the PHB, I have NO idea. But a regular chain with spikes on the links near the ends would be rolled about (like a lasso) and secured with a leather cord to your belt/backpack. When needed, a tug on the cord undoes the knot, and the chain is free for you to use (you need two hands for this).</p><p></p><p>other non-sword items</p><p>Depends on the item.</p><p></p><p>Are the "sheath" and "unsheath" rules the best for handling how long it takes?</p><p>If you're trying not to overcomplicate things, yeah, pretty much. Except for the spiked chain. I'd rule it at least a full-round action to stash it properly. Maybe even 1d3 rounds.</p></blockquote><p></p>
[QUOTE="Klaus, post: 2965241, member: 607"] pole arms In hand, usually resting the shaft on your shoulder. mace You run the haft through a belt loop, and the head keeps it from going all the way through. morningstar Same as above, but the loop should be thicker/padded and out of your arm's way when you walk. battleaxe Same as mace, and usually has a leather "cap" to cover the business end of the blade. spiked chain The one depicted in the PHB, I have NO idea. But a regular chain with spikes on the links near the ends would be rolled about (like a lasso) and secured with a leather cord to your belt/backpack. When needed, a tug on the cord undoes the knot, and the chain is free for you to use (you need two hands for this). other non-sword items Depends on the item. Are the "sheath" and "unsheath" rules the best for handling how long it takes? If you're trying not to overcomplicate things, yeah, pretty much. Except for the spiked chain. I'd rule it at least a full-round action to stash it properly. Maybe even 1d3 rounds. [/QUOTE]
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