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General Tabletop Discussion
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How are you all finding the encounter building rules working out at higher levels?
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<blockquote data-quote="Eric V" data-source="post: 6650536" data-attributes="member: 6779717"><p>Hello,</p><p></p><p>I am converting all my Al-Qadim modules into a sort of super campaign (anyone interested in the list, by all means, inquire<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). </p><p></p><p>[Note: Shoutout to [MENTION=20323]Quickleaf[/MENTION] for his great documents on 5e Zakhara]</p><p></p><p>I am in the process of converting 'Dead Bearing Witness' from 'A Dozen and One Adventures' and figured the mummified head would be a demilich (in the original adventure it's a spellcasting undead head of 18th level of ability).</p><p></p><p>There are 6 PCs, and they will be 12th level by the time they encounter the head. A demilich in lair is a Medium challenge to 6 12th level PCs. Adding ONE zombie, per the rules, makes it a Hard challenge, and adding another makes it a Deadly challenge.</p><p></p><p>Although I haven't run anything that high yet, that strikes me as <em>vastly </em>overestimating the value of 2 CR 1/4 creatures...has anyone had any experience running high level encounters that can bear testimony to how the encounter rules work in a practical way? If they don't work well, as written, what hacks, if any, did you use?</p><p></p><p>-E</p></blockquote><p></p>
[QUOTE="Eric V, post: 6650536, member: 6779717"] Hello, I am converting all my Al-Qadim modules into a sort of super campaign (anyone interested in the list, by all means, inquire:) ). [Note: Shoutout to [MENTION=20323]Quickleaf[/MENTION] for his great documents on 5e Zakhara] I am in the process of converting 'Dead Bearing Witness' from 'A Dozen and One Adventures' and figured the mummified head would be a demilich (in the original adventure it's a spellcasting undead head of 18th level of ability). There are 6 PCs, and they will be 12th level by the time they encounter the head. A demilich in lair is a Medium challenge to 6 12th level PCs. Adding ONE zombie, per the rules, makes it a Hard challenge, and adding another makes it a Deadly challenge. Although I haven't run anything that high yet, that strikes me as [I]vastly [/I]overestimating the value of 2 CR 1/4 creatures...has anyone had any experience running high level encounters that can bear testimony to how the encounter rules work in a practical way? If they don't work well, as written, what hacks, if any, did you use? -E [/QUOTE]
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How are you all finding the encounter building rules working out at higher levels?
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