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How are you doing the classic settings
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<blockquote data-quote="steeldragons" data-source="post: 6871459" data-attributes="member: 92511"><p>Oh, as for working with other settings...as others have said, Greyhawk doesn't really need anything specific. Maybe a few nation/culture-specific backgrounds...but there's really not anything class wise that comes to mind.</p><p></p><p>For Dragonlance, as the only other setting I have any real knowledge or interest in, I think you have most of the pieces you need. Unearthed Arcana has given you kender and minotaur PC races, right?</p><p></p><p>The Wizards of High Sorcery and Solamnic Knights both strike me as Backgrounds, not subclasses or prestige classes. They give you a particular "place" in the world...that's about it. If you want to follow the White/Red/Black Moon magic effects of the 1e setting, then that's a magic-use sub-system to be houseruled, rather than the mess of having to come up with individual wizard subclasses.</p><p></p><p>Everything else is...pretty much there for you. Rock gnomes are already designed after tinker gnomes. Kagonesti elves are wood elves. Qualinesti and Sylvanesti are High elves. No drow, obviously.</p><p></p><p>Draconians need a little work. I'd probably use Dragonborn as Baaz, Kapak and Bozak, replacing their breath weapon with their particular "death throes" (commensurate damage). Then use the MM's Half-dragons for Sivak and Aurak.</p><p></p><p>That's about it. I'd leave the Irda and sea elves (even minotaurs, personally...but I know they're a huge expectation for DLers) as non-playable races.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6871459, member: 92511"] Oh, as for working with other settings...as others have said, Greyhawk doesn't really need anything specific. Maybe a few nation/culture-specific backgrounds...but there's really not anything class wise that comes to mind. For Dragonlance, as the only other setting I have any real knowledge or interest in, I think you have most of the pieces you need. Unearthed Arcana has given you kender and minotaur PC races, right? The Wizards of High Sorcery and Solamnic Knights both strike me as Backgrounds, not subclasses or prestige classes. They give you a particular "place" in the world...that's about it. If you want to follow the White/Red/Black Moon magic effects of the 1e setting, then that's a magic-use sub-system to be houseruled, rather than the mess of having to come up with individual wizard subclasses. Everything else is...pretty much there for you. Rock gnomes are already designed after tinker gnomes. Kagonesti elves are wood elves. Qualinesti and Sylvanesti are High elves. No drow, obviously. Draconians need a little work. I'd probably use Dragonborn as Baaz, Kapak and Bozak, replacing their breath weapon with their particular "death throes" (commensurate damage). Then use the MM's Half-dragons for Sivak and Aurak. That's about it. I'd leave the Irda and sea elves (even minotaurs, personally...but I know they're a huge expectation for DLers) as non-playable races. [/QUOTE]
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