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<blockquote data-quote="Iosue" data-source="post: 5890801" data-attributes="member: 6680772"><p>Just riffing off the top of my head, from BECMI - fast chargen, fast combat, a bounded range instead of ever inflating bonuses, low-power Vancian magic, and modularity. From 4e, elegant mini and grid rules, at-will, encounter and ritual magic, page 42, and defender mechanics.</p><p></p><p>I like the way 4e expands the sweet spot; in BECMI, I never really needed B, M, or I. But I don't care for all the conditions, nor stunlock, and I feel the action economy and AEDU for all classes undermine the genius that is page 42.</p><p></p><p>In many ways, I think Mentzer anticipated a lot of 4e and 5e. You've got tiers, fantastic fighter options, a system for creating balanced (or unbalanced, if need be) encounters, and it seems to have much of the modularity that WotC is talking about now. If simple combat was your thing, you played by the Basic rules. If you wanted more options, you could bring in elements from the fighter combat options and/or weapon mastery, or you could go whole hog. You could play out the traditional dominion end game, or you could keep traveling, each having its advantages and disadvantages. And you could run it with a wide variety of styles.</p></blockquote><p></p>
[QUOTE="Iosue, post: 5890801, member: 6680772"] Just riffing off the top of my head, from BECMI - fast chargen, fast combat, a bounded range instead of ever inflating bonuses, low-power Vancian magic, and modularity. From 4e, elegant mini and grid rules, at-will, encounter and ritual magic, page 42, and defender mechanics. I like the way 4e expands the sweet spot; in BECMI, I never really needed B, M, or I. But I don't care for all the conditions, nor stunlock, and I feel the action economy and AEDU for all classes undermine the genius that is page 42. In many ways, I think Mentzer anticipated a lot of 4e and 5e. You've got tiers, fantastic fighter options, a system for creating balanced (or unbalanced, if need be) encounters, and it seems to have much of the modularity that WotC is talking about now. If simple combat was your thing, you played by the Basic rules. If you wanted more options, you could bring in elements from the fighter combat options and/or weapon mastery, or you could go whole hog. You could play out the traditional dominion end game, or you could keep traveling, each having its advantages and disadvantages. And you could run it with a wide variety of styles. [/QUOTE]
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