Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How are you going to fix half-elves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Samurai" data-source="post: 4265784" data-attributes="member: 3850"><p>Here are my changes:</p><p></p><p><strong>Half Elves –</strong> They get +2 Cha and a +2 to their choice of Dex, Wis, or Con. When choosing their Dilettante power, Half Elves may choose either an Encounter Power from another class and use it as a Daily power or an At Will used as an Encounter. They also receive a +1 bonus to Reflex saves instead of the Group Diplomacy power.</p><p></p><p></p><p>My reasoning: I wanted to give players more choices for the extra +2 than just Con (which makes almost no sense to me), and yet not allow it to be fully free floating (because Str would make even less sense than Con, and I wanted to leave that option to Humans only). So I felt the best compromise was to give 3 choices for the +2: </p><p></p><p>Con (so that all pre-gen half-elf characters are still legal, and to show their human side)</p><p></p><p>or Dex or Wis (the 2 stat bonuses that an Elf gets, showing his more elven side).</p><p></p><p>Next, the at wills are fairly weak and not too exciting, so I felt that the option to choose an Encounter power as a Daily instead of an At Will as an Encounter would allow even more varied choices and add interest to the race.</p><p></p><p>Finally, for all the reasons mentioned above, the incredibly stupid +1 to allies' Diplomacy had to go. The text talks about half elves being agile and quick, but none of their powers reflected that, so I replaced the aura with a +1 Ref defense. That also echoes the Humans' +1's to defenses, just in a more limited fashion.</p><p></p><p>I think the race with these rules is now well balanced.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4265784, member: 3850"] Here are my changes: [B]Half Elves –[/B] They get +2 Cha and a +2 to their choice of Dex, Wis, or Con. When choosing their Dilettante power, Half Elves may choose either an Encounter Power from another class and use it as a Daily power or an At Will used as an Encounter. They also receive a +1 bonus to Reflex saves instead of the Group Diplomacy power. My reasoning: I wanted to give players more choices for the extra +2 than just Con (which makes almost no sense to me), and yet not allow it to be fully free floating (because Str would make even less sense than Con, and I wanted to leave that option to Humans only). So I felt the best compromise was to give 3 choices for the +2: Con (so that all pre-gen half-elf characters are still legal, and to show their human side) or Dex or Wis (the 2 stat bonuses that an Elf gets, showing his more elven side). Next, the at wills are fairly weak and not too exciting, so I felt that the option to choose an Encounter power as a Daily instead of an At Will as an Encounter would allow even more varied choices and add interest to the race. Finally, for all the reasons mentioned above, the incredibly stupid +1 to allies' Diplomacy had to go. The text talks about half elves being agile and quick, but none of their powers reflected that, so I replaced the aura with a +1 Ref defense. That also echoes the Humans' +1's to defenses, just in a more limited fashion. I think the race with these rules is now well balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How are you going to fix half-elves?
Top