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How are you going to play 5e and why?
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<blockquote data-quote="Tormyr" data-source="post: 6406483" data-attributes="member: 6776887"><p>We are running through Age of Worms, a 3.5 AP from Paizo. We started in April under the September playtest rules and my desperate attempts to reskin and rewrite monsters as needed. When the PHB and Basic DMG came out, we converted our characters to 5e. Now that the MM is out, using monsters is much easier. About half the monsters can be used as is, a quarter are monsters that are reskinned or cobbled together from other MM entries and a quarter are NPCs that need to be built/tweeked from an existing stat block. We just started chapter 4 of 12 last week. So we are completing chapters at the rate of 1 every 2 months. The story has been interesting for the players, and things are just starting to get into the meat of the adventure.</p><p></p><p>We chose the Age of Worms AP because another table at our story decided to do it instead of Encounters Adventurer's League's predecessor. The other tables did not like the first two Sundering seasons, and jumped ship halfway through Legacy of the Crystal Shard. I took over as DM of our table at the start of the year (after only starting D&D September 2013). We finished Legacy of the Crystal Shard and decided to do what the other tables were doing and start Age of Worms, but I decided to push back our start date so that we were only running early levels under the play test. We played Mines of Madness for a couple of months to push back our start date to April.</p><p></p><p>I have had a solid group of guys at my table while the other tables have been hit or miss. I have always had 6 or 7 guys at the table, and hardly anyone ever misses a weekly Wednesday night session. The other tables started up with adventurer's League when it started and tried to poach some of my players, and then dissolved, reformed, switched DMs, etc. We decided to be a home game at the store to support the store and welcome new players if the Adventurer's League groups were not around 1 week.</p><p></p><p>If we keep this pace up, we will probably finish the AP in about 18 months. After that, I am interested in one of the EN Publishing APs or running a Spelljammer style campaign. I will be interested to see if there will be anything in the DMG that can be used to convert the old 2e Spelljammer.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6406483, member: 6776887"] We are running through Age of Worms, a 3.5 AP from Paizo. We started in April under the September playtest rules and my desperate attempts to reskin and rewrite monsters as needed. When the PHB and Basic DMG came out, we converted our characters to 5e. Now that the MM is out, using monsters is much easier. About half the monsters can be used as is, a quarter are monsters that are reskinned or cobbled together from other MM entries and a quarter are NPCs that need to be built/tweeked from an existing stat block. We just started chapter 4 of 12 last week. So we are completing chapters at the rate of 1 every 2 months. The story has been interesting for the players, and things are just starting to get into the meat of the adventure. We chose the Age of Worms AP because another table at our story decided to do it instead of Encounters Adventurer's League's predecessor. The other tables did not like the first two Sundering seasons, and jumped ship halfway through Legacy of the Crystal Shard. I took over as DM of our table at the start of the year (after only starting D&D September 2013). We finished Legacy of the Crystal Shard and decided to do what the other tables were doing and start Age of Worms, but I decided to push back our start date so that we were only running early levels under the play test. We played Mines of Madness for a couple of months to push back our start date to April. I have had a solid group of guys at my table while the other tables have been hit or miss. I have always had 6 or 7 guys at the table, and hardly anyone ever misses a weekly Wednesday night session. The other tables started up with adventurer's League when it started and tried to poach some of my players, and then dissolved, reformed, switched DMs, etc. We decided to be a home game at the store to support the store and welcome new players if the Adventurer's League groups were not around 1 week. If we keep this pace up, we will probably finish the AP in about 18 months. After that, I am interested in one of the EN Publishing APs or running a Spelljammer style campaign. I will be interested to see if there will be anything in the DMG that can be used to convert the old 2e Spelljammer. [/QUOTE]
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How are you going to play 5e and why?
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