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<blockquote data-quote="Urizen" data-source="post: 3838691" data-attributes="member: 11673"><p>Hellboy is awesome. Not sure what BPRD is, though I'll probably kick myself when you spell it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>I'm not_quite_positive how I want to handle creatures yet. Any changes I might make to the existing format will be geared towards fleshing out a concept I have about just how you go about "killing" a certain creature. More to the point, how to go about defeating a creature.</p><p></p><p>For instance, with ghosts, I'm playing with the idea that they can't be "killed" in the strictest sense of the word. They can be banished or held at bay by certain materials such as a binding circle, or, to steal from supernatural.....salt, which I suspect has a sound basis in folklore. Must do more research though.</p><p></p><p>But I digress.</p><p></p><p>The main point is that creatures will have a specific weakness. If you know the weakness you can go about dealing with these creatures more effectively, which incidentally will make skills like Knowledge (occult lore) very important in this type of game.</p></blockquote><p></p>
[QUOTE="Urizen, post: 3838691, member: 11673"] Hellboy is awesome. Not sure what BPRD is, though I'll probably kick myself when you spell it out. :o I'm not_quite_positive how I want to handle creatures yet. Any changes I might make to the existing format will be geared towards fleshing out a concept I have about just how you go about "killing" a certain creature. More to the point, how to go about defeating a creature. For instance, with ghosts, I'm playing with the idea that they can't be "killed" in the strictest sense of the word. They can be banished or held at bay by certain materials such as a binding circle, or, to steal from supernatural.....salt, which I suspect has a sound basis in folklore. Must do more research though. But I digress. The main point is that creatures will have a specific weakness. If you know the weakness you can go about dealing with these creatures more effectively, which incidentally will make skills like Knowledge (occult lore) very important in this type of game. [/QUOTE]
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