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How are You Wrapping Up 3.5?
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<blockquote data-quote="Zaruthustran" data-source="post: 4109262" data-attributes="member: 1457"><p>I'm running my players through The Savage Tide adventure path (spoiler alert). </p><p></p><p></p><p>They just finished the battle of Farshore, and the shadow pearl exploded way out in the harbor (far enough away that it didn't get the town). When it detonated it also set off the ship's crystal ball. I described that the combined explosion left a small vortex of magical energy. The two arcane characters (sorcerer and warlock) are studying this rift. In our campaign there is no such thing as planar magic (teleport, dimension door, and so on) and after a few encounters with demons and whatnot the players have been saying they want to research such magic, and they want to use this rift as a focus of their research.</p><p></p><p>So this is my plan in a nutshell: their probings and experiments, combined with the chaos inherent in the Isle of Dread, will set off a cataclysm that shifts the entire world into 4e. </p><p></p><p>Funny thing is, there won't be many changes. The Isle is so remote, it's already essentially a Points of Light campaig. It's full of weird creatures, so the changes to monsters fit what they've come to expect from the region. The mechanical changes (powers and whatnot, rebuilding characters) will be part of the reality shift: nothing changes from the characters' points of view. Their memories will be such that they've always had these sorts of powers.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4109262, member: 1457"] I'm running my players through The Savage Tide adventure path (spoiler alert). They just finished the battle of Farshore, and the shadow pearl exploded way out in the harbor (far enough away that it didn't get the town). When it detonated it also set off the ship's crystal ball. I described that the combined explosion left a small vortex of magical energy. The two arcane characters (sorcerer and warlock) are studying this rift. In our campaign there is no such thing as planar magic (teleport, dimension door, and so on) and after a few encounters with demons and whatnot the players have been saying they want to research such magic, and they want to use this rift as a focus of their research. So this is my plan in a nutshell: their probings and experiments, combined with the chaos inherent in the Isle of Dread, will set off a cataclysm that shifts the entire world into 4e. Funny thing is, there won't be many changes. The Isle is so remote, it's already essentially a Points of Light campaig. It's full of weird creatures, so the changes to monsters fit what they've come to expect from the region. The mechanical changes (powers and whatnot, rebuilding characters) will be part of the reality shift: nothing changes from the characters' points of view. Their memories will be such that they've always had these sorts of powers. [/QUOTE]
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