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How Are Your Elves/ Dwarves/ Orcs Different?
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<blockquote data-quote="ccs" data-source="post: 7420306" data-attributes="member: 6803664"><p>For the most part I haven't deviated much from the expected tropes & setting specifics. Afterall, that's what most of my players have wanted to play.... I like it & it works just fine, so no need to do extra work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Currently:</p><p><strong>*</strong>In the PF game I'm running it's just PF standard.</p><p>The group likes the Golarion setting just fine & as we rotate DMing campaigns (APs, HB, or mixed) it keeps things consistent. </p><p></p><p><strong>*</strong>In the 5e (ToA) game I'm running down at the shop I've got 4/5 players who are completely new to D&D within the last 9 months to year. So I've intentionally let the PHB etc fluff stand - until/unless one of those players introduces further detail.</p><p></p><p>I haven't even bothered to detail/reveal many world details beyond Chult.</p><p>My veteran player hears Chult, various place names, various NPC names, items, etc & therefore assumes TSR/WoTC FR.... </p><p>He's wrong, has been corrected <span style="font-size: 9px">("No Joe, this is CCSland. Wich may/may not have bits inspired/stolen from things you're familiar with.... Including, but definitely not limited to, the FR. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</span> , & has slowly begun to add bits of "World Lore".</p><p>The new players, not having a head full of FR crap are much better at supplying random info. So far all they've added race-wise is that:</p><p><strong>1)</strong> Dragonborn & Tieflings are inert as far as cutting them up & selling the pieces as exotic components for magical research. No, you cannot harvest the "breath weapon gland" of the dragonborn. Well, you could, but past experiments have proven it worthless outside a live DB....</p><p><strong>2)</strong> Dwarves come from Istanbul & have a penchant for technology. Examples include the smelting equipment found in the fire newt mine & the crashed airship the party has heard rumors of. Ok.</p><p>I'm not at all sure yet how the player envisions Istanbul. Country? City-state? ??</p><p><strong>3)</strong> Elves used to travel the world via magical gates. Think Stargate style. This was revealed when the party was formed & tasked with their initial mission to Chult. Chult is a long ways away from The Great Kingdom <em>(even though there is no map of CCSland)</em>. I was planning to teleportation circle them there anyway as getting to Chult is assumed.... But having a permanent cloaked Elvish Gate, that only functions for members of the Elvish nobility <span style="font-size: 9px"><DM addition: To qualify a character must have the Noble background></span>, located a day off-shore from the Kingdom is cool.</p></blockquote><p></p>
[QUOTE="ccs, post: 7420306, member: 6803664"] For the most part I haven't deviated much from the expected tropes & setting specifics. Afterall, that's what most of my players have wanted to play.... I like it & it works just fine, so no need to do extra work. :) Currently: [B]*[/B]In the PF game I'm running it's just PF standard. The group likes the Golarion setting just fine & as we rotate DMing campaigns (APs, HB, or mixed) it keeps things consistent. [B]*[/B]In the 5e (ToA) game I'm running down at the shop I've got 4/5 players who are completely new to D&D within the last 9 months to year. So I've intentionally let the PHB etc fluff stand - until/unless one of those players introduces further detail. I haven't even bothered to detail/reveal many world details beyond Chult. My veteran player hears Chult, various place names, various NPC names, items, etc & therefore assumes TSR/WoTC FR.... He's wrong, has been corrected [SIZE=1]("No Joe, this is CCSland. Wich may/may not have bits inspired/stolen from things you're familiar with.... Including, but definitely not limited to, the FR. :))[/SIZE] , & has slowly begun to add bits of "World Lore". The new players, not having a head full of FR crap are much better at supplying random info. So far all they've added race-wise is that: [B]1)[/B] Dragonborn & Tieflings are inert as far as cutting them up & selling the pieces as exotic components for magical research. No, you cannot harvest the "breath weapon gland" of the dragonborn. Well, you could, but past experiments have proven it worthless outside a live DB.... [B]2)[/B] Dwarves come from Istanbul & have a penchant for technology. Examples include the smelting equipment found in the fire newt mine & the crashed airship the party has heard rumors of. Ok. I'm not at all sure yet how the player envisions Istanbul. Country? City-state? ?? [B]3)[/B] Elves used to travel the world via magical gates. Think Stargate style. This was revealed when the party was formed & tasked with their initial mission to Chult. Chult is a long ways away from The Great Kingdom [I](even though there is no map of CCSland)[/I]. I was planning to teleportation circle them there anyway as getting to Chult is assumed.... But having a permanent cloaked Elvish Gate, that only functions for members of the Elvish nobility [SIZE=1]<DM addition: To qualify a character must have the Noble background>[/SIZE], located a day off-shore from the Kingdom is cool. [/QUOTE]
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