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How Are Your Elves/ Dwarves/ Orcs Different?
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<blockquote data-quote="Bitbrain" data-source="post: 7420654" data-attributes="member: 6863864"><p>DWARVES</p><p>Extinct, aside from the NPC Duergar.</p><p>All that remains of the dwarven bloodline are the Muls, who are descended from humans and dwarves that interbred with each other.</p><p></p><p>Some muls have beards and a full head of hair, while others are completely hairless.</p><p></p><p>"Fluff-wise", muls are assimilated into human society and culture, so most of them work as stonemasons, weaponsmiths, farmhands, gladiators, and bodyguards.</p><p></p><p>Mechanically, I based them off the Goliath PC race (got to play an 8th-level Vengeance Paladin Goliath in a one-shot last year. My use of Stone's Endurance was a highlight of the session).</p><p></p><p>Mountain Born and Giant language are replaced with Dwarven Resilience and the Dwarvish language.</p><p></p><p></p><p>ELVES</p><p>They wander the desert as nomads, and live for only 150 years. They care nothing for the forests and jungles of the world.</p><p></p><p>Elves are not arrogant jerks. Just about every monster on the planet thinks elves are delicious, so the "pointy ears" are pretty close to the bottom of the food chain and they know it.</p><p></p><p>Drow are split: half live underground as fanatically loyal slaves of the Duergar, while the other half are freedom-loving desert nomads just like every other elf.</p><p>Neither group worships Lolth.</p><p></p><p>Mechanically, my elves are similar to Wood Elves, only with a +2 charisma instead of dexterity, and +1 dexterity replacing wisdom.</p><p></p><p>Sea Elves can breath air and water, and have a swimming speed of 30 feet. They also replace Elf Weapon Training with proficiency with Tridents, Javelins, Scimitars, and Nets.</p><p></p><p></p><p>HALFLINGS</p><p>Halflings are cannibalistic forest-dwelling nudists currently involved in a three-sided war (Halflings vs. Vegepygmies vs. Ettercaps vs. Halflings).</p><p></p><p>Only those of Evil alignment are considered "active flesh-eaters"; outside the field of battle, good and neutral Halflings prefer to eat the dead. Technically they are omnivores, so they also eat their fruits and vegetables.</p><p></p><p>If a Halfling asks you if they can have your liver after you die, it means they consider you family.</p><p></p><p>Mechanically, they are Stout Halflings who replace poison resistance with the Lizardfolk's Hungry Jaws feature.</p><p></p><p></p><p>ORCS</p><p>pre-adolescent Ogres.</p><p></p><p></p><p>BABAU</p><p>A specific form of undead that arises only when a dragon kills a humanoid with its breath weapon.</p><p></p><p></p><p>ILLITHIDS</p><p>Like in normal lore, they were overthrown by the Gith and now hover on the brink of extinction.</p><p></p><p>Unlike standard lore, my Illithids are a Lawful Good Precursor race that possibly used selective breeding to cultivate intelligence into creatures of the Humanoid type.</p><p></p><p>They like to wait until nearly the end of your life to harvest your brains. More life experiences and memories that way.</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 7420654, member: 6863864"] DWARVES Extinct, aside from the NPC Duergar. All that remains of the dwarven bloodline are the Muls, who are descended from humans and dwarves that interbred with each other. Some muls have beards and a full head of hair, while others are completely hairless. "Fluff-wise", muls are assimilated into human society and culture, so most of them work as stonemasons, weaponsmiths, farmhands, gladiators, and bodyguards. Mechanically, I based them off the Goliath PC race (got to play an 8th-level Vengeance Paladin Goliath in a one-shot last year. My use of Stone's Endurance was a highlight of the session). Mountain Born and Giant language are replaced with Dwarven Resilience and the Dwarvish language. ELVES They wander the desert as nomads, and live for only 150 years. They care nothing for the forests and jungles of the world. Elves are not arrogant jerks. Just about every monster on the planet thinks elves are delicious, so the "pointy ears" are pretty close to the bottom of the food chain and they know it. Drow are split: half live underground as fanatically loyal slaves of the Duergar, while the other half are freedom-loving desert nomads just like every other elf. Neither group worships Lolth. Mechanically, my elves are similar to Wood Elves, only with a +2 charisma instead of dexterity, and +1 dexterity replacing wisdom. Sea Elves can breath air and water, and have a swimming speed of 30 feet. They also replace Elf Weapon Training with proficiency with Tridents, Javelins, Scimitars, and Nets. HALFLINGS Halflings are cannibalistic forest-dwelling nudists currently involved in a three-sided war (Halflings vs. Vegepygmies vs. Ettercaps vs. Halflings). Only those of Evil alignment are considered "active flesh-eaters"; outside the field of battle, good and neutral Halflings prefer to eat the dead. Technically they are omnivores, so they also eat their fruits and vegetables. If a Halfling asks you if they can have your liver after you die, it means they consider you family. Mechanically, they are Stout Halflings who replace poison resistance with the Lizardfolk's Hungry Jaws feature. ORCS pre-adolescent Ogres. BABAU A specific form of undead that arises only when a dragon kills a humanoid with its breath weapon. ILLITHIDS Like in normal lore, they were overthrown by the Gith and now hover on the brink of extinction. Unlike standard lore, my Illithids are a Lawful Good Precursor race that possibly used selective breeding to cultivate intelligence into creatures of the Humanoid type. They like to wait until nearly the end of your life to harvest your brains. More life experiences and memories that way. [/QUOTE]
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