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How autonomous is a Simulacrum?
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<blockquote data-quote="jmartkdr2" data-source="post: 7951349" data-attributes="member: 7017304"><p>For the first: yeah, you get get to fight two of them. Try to find out which is the weakest and crush that one early. A lot of AoE will go a long way (or at least make them burn spell slots on <em>counterspells</em>) since the clones have half the original's hp.</p><p></p><p>For the multi-clone part: if the simulacrum is cloning the original caster, it gets replaced by the clone. At best that resets its hit points. </p><p></p><p>If, hypothetically, the simulacrum were to make a clone of itself, you would have three wizards: one with full hp, one with 1/2 hp, and one with 1/4 hp - and since wizards aren't hp bulwarks to begin with, 1/4 hp is not likely to be a lot. (I think 67 at 13th level with +1 con and taking average hp per level. So the clone would have 33, and the second clone would have 17. This results in a theoretical limit of about 8.)</p><p></p><p>That's not a great strategy for a fight (catching them in an AoE will reduce numbers fast), but can be used to pull some shenanigans with multiple <em>wishes</em>.</p><p></p><p>It's a really goo spell, and very abusable.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 7951349, member: 7017304"] For the first: yeah, you get get to fight two of them. Try to find out which is the weakest and crush that one early. A lot of AoE will go a long way (or at least make them burn spell slots on [I]counterspells[/I]) since the clones have half the original's hp. For the multi-clone part: if the simulacrum is cloning the original caster, it gets replaced by the clone. At best that resets its hit points. If, hypothetically, the simulacrum were to make a clone of itself, you would have three wizards: one with full hp, one with 1/2 hp, and one with 1/4 hp - and since wizards aren't hp bulwarks to begin with, 1/4 hp is not likely to be a lot. (I think 67 at 13th level with +1 con and taking average hp per level. So the clone would have 33, and the second clone would have 17. This results in a theoretical limit of about 8.) That's not a great strategy for a fight (catching them in an AoE will reduce numbers fast), but can be used to pull some shenanigans with multiple [I]wishes[/I]. It's a really goo spell, and very abusable. [/QUOTE]
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How autonomous is a Simulacrum?
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