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How autonomous is a Simulacrum?
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<blockquote data-quote="DND_Reborn" data-source="post: 7951402" data-attributes="member: 6987520"><p>I am not as much worried about the HP to kill them as I am the opening salvo of spells and fighting a string of them that will deplete our resources. As I see it, we could end up with:</p><p></p><p>BBEG (say 150 hp)</p><p>Sim 1 (75 hp) - 1 7th level slot</p><p>Sim 2 (37 hp) - 2 7th level slots</p><p>Sim 3 (18 hp) - 2 7th level slots, 1 8th level slot</p><p>Sim 4 (9 hp) - 2 7th level slots, -1 8th level slot, -1 9th level slot</p><p></p><p>For 5 "archmages" with at least 1-6th level spells, and a few upper level ones to boot.</p><p></p><p>All have the same spell save DC (assume 19 or 20). Just using something like Chain Lightning, which does 10d8 damage, means each PC in a 5-character party could take 20-40d8 damage in one round. If a PC makes 2 out of 4 saves, that still averages 135 damage for the opening hit.</p><p></p><p>Mix it up with Chain Lightning, Cone of Cold, Cloudkill, or the fact that 4 out of the 5 could open up with meteor swarm... and you have 80d6 bludgeoning and 80d6 fire... 280 damage even with all successful saves-- from up to a mile away... That would kill even your average 20th-level barbarian.</p><p></p><p>Oh, and all while they are invisible, popping in and out with loads of more spells to do a whole lot more.</p><p></p><p>This is why I said in the other thread Wizards are the most powerful characters in the game--no doubt.</p><p></p><p>How the hell can we deal with that???</p><p></p><p>EDIT: LOL given the idea of having Twinned spells, you could have a lot more simulacrums (as many as 6 with a 9th-level slot) plus the original. If they all cast Meteor Swarm that is 490 damage even with making all saves.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7951402, member: 6987520"] I am not as much worried about the HP to kill them as I am the opening salvo of spells and fighting a string of them that will deplete our resources. As I see it, we could end up with: BBEG (say 150 hp) Sim 1 (75 hp) - 1 7th level slot Sim 2 (37 hp) - 2 7th level slots Sim 3 (18 hp) - 2 7th level slots, 1 8th level slot Sim 4 (9 hp) - 2 7th level slots, -1 8th level slot, -1 9th level slot For 5 "archmages" with at least 1-6th level spells, and a few upper level ones to boot. All have the same spell save DC (assume 19 or 20). Just using something like Chain Lightning, which does 10d8 damage, means each PC in a 5-character party could take 20-40d8 damage in one round. If a PC makes 2 out of 4 saves, that still averages 135 damage for the opening hit. Mix it up with Chain Lightning, Cone of Cold, Cloudkill, or the fact that 4 out of the 5 could open up with meteor swarm... and you have 80d6 bludgeoning and 80d6 fire... 280 damage even with all successful saves-- from up to a mile away... That would kill even your average 20th-level barbarian. Oh, and all while they are invisible, popping in and out with loads of more spells to do a whole lot more. This is why I said in the other thread Wizards are the most powerful characters in the game--no doubt. How the hell can we deal with that??? EDIT: LOL given the idea of having Twinned spells, you could have a lot more simulacrums (as many as 6 with a 9th-level slot) plus the original. If they all cast Meteor Swarm that is 490 damage even with making all saves. [/QUOTE]
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