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How awesome is resurrection in 13th Age???
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<blockquote data-quote="Dungeoneer" data-source="post: 6219052" data-attributes="member: 91777"><p>I suppose that's true. But it would be pretty trivial to track. I usually keep some general campaign notes, I'd just stash it in there.</p><p></p><p></p><p></p><p>Death in 13A has no monetary cost. You're just dead and you roll a new character. I really think that this res system will have the opposite of the effect you're talking about. First of all, the players are aware of the res rules and know that they can be, in the BEST CASE SCENARIO, res'd five times. That right there will make their characters' lives the opposite of disposable. </p><p></p><p>In addition, the limitations by level and total res spells performed means the party's cleric isn't really going to res you that many times. If somebody else already bought the farm that level presumably the cleric has already spent their res on them. And if the cleric is approaching their lifetime res limit they are going to be very reluctant to cast the spell at all.</p><p></p><p>And good luck finding some NPC cleric who will perform a res for you. They will probably keep the fact that they can even do such a thing a deep dark secret, an even should the PCs find out, the NPC is very unlikely to want to sacrifice one of their lifetime castings for them.</p><p></p><p>The rules do the opposite of making resurrection cheap: they make it extraordinarily costly for the party, at least after the first one.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6219052, member: 91777"] I suppose that's true. But it would be pretty trivial to track. I usually keep some general campaign notes, I'd just stash it in there. Death in 13A has no monetary cost. You're just dead and you roll a new character. I really think that this res system will have the opposite of the effect you're talking about. First of all, the players are aware of the res rules and know that they can be, in the BEST CASE SCENARIO, res'd five times. That right there will make their characters' lives the opposite of disposable. In addition, the limitations by level and total res spells performed means the party's cleric isn't really going to res you that many times. If somebody else already bought the farm that level presumably the cleric has already spent their res on them. And if the cleric is approaching their lifetime res limit they are going to be very reluctant to cast the spell at all. And good luck finding some NPC cleric who will perform a res for you. They will probably keep the fact that they can even do such a thing a deep dark secret, an even should the PCs find out, the NPC is very unlikely to want to sacrifice one of their lifetime castings for them. The rules do the opposite of making resurrection cheap: they make it extraordinarily costly for the party, at least after the first one. [/QUOTE]
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How awesome is resurrection in 13th Age???
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