Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How awesome is resurrection in 13th Age???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dungeoneer" data-source="post: 6219163" data-attributes="member: 91777"><p>Ah, okay, I see what you two are getting at. </p><p></p><p></p><p></p><p>I don't believe it has a cost. At least not when cast in spell form. The third casting onward must be performed as a ritual instead of a simple spell, so presumably the GM could impose a cost at that point.</p><p></p><p></p><p></p><p>It's hard for me to say how rare character death is in 13A. But I don't think rolling up disposable iterations of the same character is going to be an option in most cases. I mean, first of all, the DM would have to allow it. Would you?! </p><p></p><p>Secondly, unlike in D&D characters have mechanical links to the game world and story: Icon relationships, backgrounds and 'One Unique Thing'. Character OUT's ought to cut-down on cookie-cutter characters since pretty much by definition you shouldn't have two characters with the same 'unique' thing. More importantly, these mechanics should ideally make the player more invested in their character and in the game world. A player's OUT is explicitly intended to give them some design input into the world, and Icon roles give them some influence on how the story plays out. </p><p></p><p>Nagol is right that in some types of games, and 13A could definitely be one, character death might really throw people for a loop. 13A features an optional rule where characters can only be killed by Named Villains. This rule doesn't appeal to me personally, but I suppose in a long campaign where people were heavily invested in their characters it might be worth considering.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6219163, member: 91777"] Ah, okay, I see what you two are getting at. I don't believe it has a cost. At least not when cast in spell form. The third casting onward must be performed as a ritual instead of a simple spell, so presumably the GM could impose a cost at that point. It's hard for me to say how rare character death is in 13A. But I don't think rolling up disposable iterations of the same character is going to be an option in most cases. I mean, first of all, the DM would have to allow it. Would you?! Secondly, unlike in D&D characters have mechanical links to the game world and story: Icon relationships, backgrounds and 'One Unique Thing'. Character OUT's ought to cut-down on cookie-cutter characters since pretty much by definition you shouldn't have two characters with the same 'unique' thing. More importantly, these mechanics should ideally make the player more invested in their character and in the game world. A player's OUT is explicitly intended to give them some design input into the world, and Icon roles give them some influence on how the story plays out. Nagol is right that in some types of games, and 13A could definitely be one, character death might really throw people for a loop. 13A features an optional rule where characters can only be killed by Named Villains. This rule doesn't appeal to me personally, but I suppose in a long campaign where people were heavily invested in their characters it might be worth considering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How awesome is resurrection in 13th Age???
Top