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How awesome is resurrection in 13th Age???
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6219214" data-attributes="member: 40398"><p>So it sounds like 13A is trying a new take on res costs -- i.e., the 'five lives' approach rather than the monetary cost. I wanted to clarify because for those of us who don't know 13A, your OP can easily be interpreted as "Look at all the great restrictions and penalties that 13A puts on resing in <em>addition</em> to the traditional D&D gp cost!"</p><p></p><p></p><p></p><p>Bob XIV is just a possible outcome of players treating their PCs as disposable toons; lots of players have a zillion character ideas and are happy to roll up completely different characters when the last one dies. And treat the new one exactly the same.</p><p></p><p>But to answer your question, no I don't really like the idea of Bob XIV, but if a player really loves a character, I've got better things to do than negotiating just how different his new PC has to be. For example, is it enough to simply change the PC's name? What if a feat or two get swapped out for different ones? What about picking different icons for the new PC? Or how about a good explanation for why Bob has so many clones? (Alias from FR comes to mind.)</p><p></p><p>Sure, I could hash it out with the player, or I could just say "Your new PC cannot share <em>any</em> similarities with the old one," but...well, I just feel like I've got better things to do than telling players what they can or can't play.</p><p></p><p></p><p>As I understand icons, and I could be totally wrong, they're simply formalizations of the sort of PC-NPC relationships that D&D has had since day one. I don't have any idea what you mean by OUT or 'One Unique Thing.'</p><p></p><p></p><p>This is true; as DMs we should be aware that more character deaths and/or restrictive resing rules tend to cut down on player investment. Kill PCs often enough, and/or make resing enough of a hassle, and even the hard core role player will become jaded and start treating their PCs as disposable toons.</p><p></p><p>If you're okay with that possible outcome, hey, it's all good on your end!</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6219214, member: 40398"] So it sounds like 13A is trying a new take on res costs -- i.e., the 'five lives' approach rather than the monetary cost. I wanted to clarify because for those of us who don't know 13A, your OP can easily be interpreted as "Look at all the great restrictions and penalties that 13A puts on resing in [I]addition[/I] to the traditional D&D gp cost!" Bob XIV is just a possible outcome of players treating their PCs as disposable toons; lots of players have a zillion character ideas and are happy to roll up completely different characters when the last one dies. And treat the new one exactly the same. But to answer your question, no I don't really like the idea of Bob XIV, but if a player really loves a character, I've got better things to do than negotiating just how different his new PC has to be. For example, is it enough to simply change the PC's name? What if a feat or two get swapped out for different ones? What about picking different icons for the new PC? Or how about a good explanation for why Bob has so many clones? (Alias from FR comes to mind.) Sure, I could hash it out with the player, or I could just say "Your new PC cannot share [I]any[/I] similarities with the old one," but...well, I just feel like I've got better things to do than telling players what they can or can't play. As I understand icons, and I could be totally wrong, they're simply formalizations of the sort of PC-NPC relationships that D&D has had since day one. I don't have any idea what you mean by OUT or 'One Unique Thing.' This is true; as DMs we should be aware that more character deaths and/or restrictive resing rules tend to cut down on player investment. Kill PCs often enough, and/or make resing enough of a hassle, and even the hard core role player will become jaded and start treating their PCs as disposable toons. If you're okay with that possible outcome, hey, it's all good on your end! [/QUOTE]
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