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How awesome is resurrection in 13th Age???
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<blockquote data-quote="Sunseeker" data-source="post: 6219999"><p>Frankly, that makes me like it <em>less</em>. I've got plenty of games that have hard caps where the game STOPS. They're called MMOs, once you defeat the final boss the game is over, go reroll. The thing I like about TTRPGs is that they don't have to end at a specific point or level. Sure, content peters out after level 20 in most, 30 in others, but really there's no reason the game has to STOP being official content ends.</p><p></p><p></p><p>If resurrection is something that doesn't come up much, why so many rules for it?</p><p></p><p></p><p>I'm not a big fan of the crunch dictating fluff. The reverse is okay, but I'd generally prefer rules that don't force my story in a specific direction, especially if it's the "go reroll" direction.</p><p></p><p> </p><p>But tough choices are a result of presentation, they don't need any mechanical backing to be tough. Tension and drama exist on a bell curve, up to a certain point it is good, beyond that, it's more of a drawback.</p><p></p><p></p><p>I'm not sure why. You knew the rules, you chose to exercise the option, which is why I feel the last rule should be 50/50 chance of death, flip a coin. Maybe you <em>thought</em> you were going to make the ultimate sacrifice, but fate leaned in your favor and hey, you're reduced to 1 hp instead, only recoverable though non-magical means.</p><p></p><p>Martyrs are so overplayed.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6219999"] Frankly, that makes me like it [I]less[/I]. I've got plenty of games that have hard caps where the game STOPS. They're called MMOs, once you defeat the final boss the game is over, go reroll. The thing I like about TTRPGs is that they don't have to end at a specific point or level. Sure, content peters out after level 20 in most, 30 in others, but really there's no reason the game has to STOP being official content ends. If resurrection is something that doesn't come up much, why so many rules for it? I'm not a big fan of the crunch dictating fluff. The reverse is okay, but I'd generally prefer rules that don't force my story in a specific direction, especially if it's the "go reroll" direction. But tough choices are a result of presentation, they don't need any mechanical backing to be tough. Tension and drama exist on a bell curve, up to a certain point it is good, beyond that, it's more of a drawback. I'm not sure why. You knew the rules, you chose to exercise the option, which is why I feel the last rule should be 50/50 chance of death, flip a coin. Maybe you [I]thought[/I] you were going to make the ultimate sacrifice, but fate leaned in your favor and hey, you're reduced to 1 hp instead, only recoverable though non-magical means. Martyrs are so overplayed. [/QUOTE]
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How awesome is resurrection in 13th Age???
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