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How bad does the bard suck?
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<blockquote data-quote="satori01" data-source="post: 3255103" data-attributes="member: 7859"><p>Put bluntly the Bard class as it now stands could be better designed.</p><p>Bardic Music could be designed so that various powers can be selected instead of every Bard getting the same.</p><p></p><p>Bardic spell casting is also woefully underpowered. The Bard acquires spells too slowly, learns too few of them, and simply can not cast enough per day.</p><p></p><p>Spell Compendium introduced a lot of very cool, very flavorful spells that are also extremely situational in nature. Do you utilize one of your very few Spells Known to learn a spell that might, just might be perfect, and cool and flavorful for a very rare circumstance, or do you settle for a more conventional spell like Rage or Cure Moderate wounds?</p><p></p><p>Bards need a mechanic, like Clerics or Druids were they can convert spells to some other thing, like say Sonic damage.</p><p></p><p>I also think that a generalist is less useful in 3.5 than it was in 1E or 2E. 3.X rewards specialization. A +4 to +8 Spot or Move Silently might be fine at low to early mid levels, but eventually I think you find that if you spread your skill points thin, and have a broad but shallow Skill point allocation, you find you that your can try and fail at a lot of things.</p><p></p><p>In 1e even a couple levels of Fighter would net you the 3/2 attack progression that was better than what almost any other class got, and in 2e the Bard due to his lower XP requirements could cast spells on par with the Magic User.</p><p></p><p>I do not think the Bard class is unplayable as written, but I also do not think it is wringing the most out of the concept, or is a class that makes the person that plays it feel heroic.</p></blockquote><p></p>
[QUOTE="satori01, post: 3255103, member: 7859"] Put bluntly the Bard class as it now stands could be better designed. Bardic Music could be designed so that various powers can be selected instead of every Bard getting the same. Bardic spell casting is also woefully underpowered. The Bard acquires spells too slowly, learns too few of them, and simply can not cast enough per day. Spell Compendium introduced a lot of very cool, very flavorful spells that are also extremely situational in nature. Do you utilize one of your very few Spells Known to learn a spell that might, just might be perfect, and cool and flavorful for a very rare circumstance, or do you settle for a more conventional spell like Rage or Cure Moderate wounds? Bards need a mechanic, like Clerics or Druids were they can convert spells to some other thing, like say Sonic damage. I also think that a generalist is less useful in 3.5 than it was in 1E or 2E. 3.X rewards specialization. A +4 to +8 Spot or Move Silently might be fine at low to early mid levels, but eventually I think you find that if you spread your skill points thin, and have a broad but shallow Skill point allocation, you find you that your can try and fail at a lot of things. In 1e even a couple levels of Fighter would net you the 3/2 attack progression that was better than what almost any other class got, and in 2e the Bard due to his lower XP requirements could cast spells on par with the Magic User. I do not think the Bard class is unplayable as written, but I also do not think it is wringing the most out of the concept, or is a class that makes the person that plays it feel heroic. [/QUOTE]
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