Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How bad does the bard suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 3255788" data-attributes="member: 42040"><p>Well, if we're talking about classes that can be fun to roleplay and interact with NPCs, then the bards are certainly equal to all of the other classes. However, for that matter, an NPC-classed aristocrat or even a commoner can be just as enjoyable. But can those classes stand up to the rigors of harsh dungeon adventuring and wilderness travel, probably not.</p><p></p><p>In response to some of Darklone's comments....</p><p></p><p>How expensive is a Celestial chain shirt anyway? Probably pretty pricey. Now granted you can stack enhancement bonuses on a chain shirt that you can't with mage armor, but that does add up. A better build would be a psion with inertial armor that you can augment to provide better AC. (In our Freeport campaign my psion has a higher AC than even the party's tanks.)</p><p></p><p>My point was that bardic knowledge is really vague in the rules. It needs to have some quantiable mechanic behind it, besides just DC 10 basic information, DC 15 a little more than basic information, etc. Let them learn about weaknesses to opponents, convert their knowledge into bonuses to hit and damage (or even deal additional damage die like a sneak attack). </p><p></p><p>Intelligence and Wisdom aren't dump stats like Charisma, depending on the character. Wisdom provides a bonus to Will Saves and to Spot and Listen checks (two of the most heavily used skills in the game). Intelligence gives more skill points and can be used by any character class (though bruisers would probably need to invest more in Strength and Constitution). In fact, when I create rogues, I usually put Intelligence as my second highest ability score (behind Dexterity) to get great bonuses on all those thieving skills.</p><p></p><p>The problem about inspire courage is that it takes a standard action to maintain concentration on the ability to keep the party going. Meaning you can do nothing else. Unless you want to drop it, in which case it will last another 5 rounds. Compare that to a cleric's bless (which does about the same thing); bless lasts for a minute/level and the cleric can use other class abilities (including casting in full armor and shield, turning undead, casting other spells) while the bard can do nothing else but sing.</p><p></p><p>So if I'm not using the bard correctly, how is it done? </p><p></p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 3255788, member: 42040"] Well, if we're talking about classes that can be fun to roleplay and interact with NPCs, then the bards are certainly equal to all of the other classes. However, for that matter, an NPC-classed aristocrat or even a commoner can be just as enjoyable. But can those classes stand up to the rigors of harsh dungeon adventuring and wilderness travel, probably not. In response to some of Darklone's comments.... How expensive is a Celestial chain shirt anyway? Probably pretty pricey. Now granted you can stack enhancement bonuses on a chain shirt that you can't with mage armor, but that does add up. A better build would be a psion with inertial armor that you can augment to provide better AC. (In our Freeport campaign my psion has a higher AC than even the party's tanks.) My point was that bardic knowledge is really vague in the rules. It needs to have some quantiable mechanic behind it, besides just DC 10 basic information, DC 15 a little more than basic information, etc. Let them learn about weaknesses to opponents, convert their knowledge into bonuses to hit and damage (or even deal additional damage die like a sneak attack). Intelligence and Wisdom aren't dump stats like Charisma, depending on the character. Wisdom provides a bonus to Will Saves and to Spot and Listen checks (two of the most heavily used skills in the game). Intelligence gives more skill points and can be used by any character class (though bruisers would probably need to invest more in Strength and Constitution). In fact, when I create rogues, I usually put Intelligence as my second highest ability score (behind Dexterity) to get great bonuses on all those thieving skills. The problem about inspire courage is that it takes a standard action to maintain concentration on the ability to keep the party going. Meaning you can do nothing else. Unless you want to drop it, in which case it will last another 5 rounds. Compare that to a cleric's bless (which does about the same thing); bless lasts for a minute/level and the cleric can use other class abilities (including casting in full armor and shield, turning undead, casting other spells) while the bard can do nothing else but sing. So if I'm not using the bard correctly, how is it done? Retreater [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How bad does the bard suck?
Top