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How bad does the bard suck?
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<blockquote data-quote="Klaus" data-source="post: 3255990" data-attributes="member: 607"><p>Hi. This is Mithral Breastplate. You can cast spells in it unimpeded. Coupled with a decent Dex, your AC is upwards of 17, even before magic enhancement. And you don't have to burn a 1st-level slot on Mage Armor.</p><p></p><p>If Complete Arcane is available, Battle Caster is a feat that lets a bard cast in Mithril Full Plate Armor unimpeded. Its +8 bonus to AC makes Mage Armor pale in comparison.</p><p></p><p></p><p>Well, everything in the game depends on the DM, right?</p><p></p><p>At any rate, the more secret the information is, the harder it is for you to get. A bard should have pretty easy access to the powers of Artifacts, since they are the stuff of legends.</p><p></p><p></p><p></p><p>Ask the Sorcerer or the Paladin if Charisma is a dump stat. Boost your Diplomacy and make even those raging orc barbarians your friends. Boost your Intimidate score and you can demoralize opponents in combat. Boost your Bluff score and you can feint in combat and attack flat-footed opponents.</p><p></p><p></p><p></p><p></p><p>d6 is the second worst, but it's the third best! Plus, a bard gets good Will and Reflex saves, whereas Fighters, Barbarians and Paladins get only one good save (Fortitude), just like Rogues (Reflex), Sorcerers and Wizards (Will).</p><p></p><p></p><p>Longswords? A bard should be using bows or rapiers, to make use of their Dex score (rapiers with Weapon Finesse). But coupled with good armor (see "1" above for Mithril Full Plate), the bard can dish out as much damage in melee as a cleric.</p><p></p><p></p><p></p><p>Inspire Courage doesn't require concentration, so it's a free action each round to keep it up. And, unlike Bless, it adds to damage rolls as well! Plus, how many Blesses the cleric can cast per day? The Bard can Inspire Courage once per level per day, so in a 10-round fight (already a stretch, since most fights last about five rounds), the bard can take a standard action to activate the Music, then go do other stuff while the effect lasts and then take another standard action five rounds later to re-activate the effect.</p><p></p><p></p><p></p><p>Better weapons than the rogue and cleric.</p><p></p><p></p><p></p><p>Second-best in the game. At 20th level you're only 5 points behind a Fighter.</p><p></p><p></p><p></p><p>Not all combat is melee. If your bard plans to be in the thick of things, give him a decent Constitution and Chain Shirt or a Mithril version of medium armor.</p><p></p><p></p><p></p><p>Magic: Sonic spells, Illusion spells, Mind-Affecting spells, several buffs/de-buffs, built-in buffing ability.</p><p></p><p>Skills: 6 points per level and a very good list, on par with the Ranger and only the Rogue gets it better. Plus a built-in Knowledge ability.</p><p></p><p>Combat: Light armor, decent weapons and second-best BAB.</p><p></p><p>Inadequate?</p></blockquote><p></p>
[QUOTE="Klaus, post: 3255990, member: 607"] Hi. This is Mithral Breastplate. You can cast spells in it unimpeded. Coupled with a decent Dex, your AC is upwards of 17, even before magic enhancement. And you don't have to burn a 1st-level slot on Mage Armor. If Complete Arcane is available, Battle Caster is a feat that lets a bard cast in Mithril Full Plate Armor unimpeded. Its +8 bonus to AC makes Mage Armor pale in comparison. Well, everything in the game depends on the DM, right? At any rate, the more secret the information is, the harder it is for you to get. A bard should have pretty easy access to the powers of Artifacts, since they are the stuff of legends. Ask the Sorcerer or the Paladin if Charisma is a dump stat. Boost your Diplomacy and make even those raging orc barbarians your friends. Boost your Intimidate score and you can demoralize opponents in combat. Boost your Bluff score and you can feint in combat and attack flat-footed opponents. d6 is the second worst, but it's the third best! Plus, a bard gets good Will and Reflex saves, whereas Fighters, Barbarians and Paladins get only one good save (Fortitude), just like Rogues (Reflex), Sorcerers and Wizards (Will). Longswords? A bard should be using bows or rapiers, to make use of their Dex score (rapiers with Weapon Finesse). But coupled with good armor (see "1" above for Mithril Full Plate), the bard can dish out as much damage in melee as a cleric. Inspire Courage doesn't require concentration, so it's a free action each round to keep it up. And, unlike Bless, it adds to damage rolls as well! Plus, how many Blesses the cleric can cast per day? The Bard can Inspire Courage once per level per day, so in a 10-round fight (already a stretch, since most fights last about five rounds), the bard can take a standard action to activate the Music, then go do other stuff while the effect lasts and then take another standard action five rounds later to re-activate the effect. Better weapons than the rogue and cleric. Second-best in the game. At 20th level you're only 5 points behind a Fighter. Not all combat is melee. If your bard plans to be in the thick of things, give him a decent Constitution and Chain Shirt or a Mithril version of medium armor. Magic: Sonic spells, Illusion spells, Mind-Affecting spells, several buffs/de-buffs, built-in buffing ability. Skills: 6 points per level and a very good list, on par with the Ranger and only the Rogue gets it better. Plus a built-in Knowledge ability. Combat: Light armor, decent weapons and second-best BAB. Inadequate? [/QUOTE]
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