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How bad does the bard suck?
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<blockquote data-quote="Gort" data-source="post: 3257059" data-attributes="member: 11239"><p>As lots of people have pointed out, bards get better the larger your party - buffing everyone for (up to) +5 attack and damage is really powerful in larger parties. Also, buffs like greater invisibility, heroism and displacement are incredibly powerful on the right targets. However, there's a big difference between being powerful and feeling powerful. Much of the effect you'll have on the party will be expressed through the other players - the fighter hits harder, takes less damage, can stay in the fight longer thanks to your healing spells... but those all make HIM better, not you.</p><p></p><p>In smaller groups, the bard's a pretty poor class compared to the others on offer. There're only a few niches that need to be covered in a group - healing, protection from attackers, damage, and trap bypassing. A standard cleric is a far better healer, is far better at taking damage and keeping the rest of the group safe, and has a number of spells that either directly damage the enemy or make them into melee monsters. Plus, since the bard lacks the all-important "trap-finding" class feature, it can't take a rogues niche.</p><p></p><p>All that said, I do like bards, because you've always got a lot of options in combat and out of combat. You're very versatile, so you can contribute to most situations - it's just a pity that in most situations there's always someone better equipped to deal with them around.</p><p></p><p>As anecdotal evidence, every time a player I don't know has played a bard, the character has been really useless. At the lower levels where these kinds of pickup games tend to be played, they often build their bard to be the best spell-caster possible, to the point of weakening them in other areas bards have to be able to cover, like melee. Too many people play bards like wizards in a chain shirt, they're not like that. You don't just have one area you're good at and that's it - that's both the strength and weakness of the class. You have to cover as much as possible or yes, you do suck.</p></blockquote><p></p>
[QUOTE="Gort, post: 3257059, member: 11239"] As lots of people have pointed out, bards get better the larger your party - buffing everyone for (up to) +5 attack and damage is really powerful in larger parties. Also, buffs like greater invisibility, heroism and displacement are incredibly powerful on the right targets. However, there's a big difference between being powerful and feeling powerful. Much of the effect you'll have on the party will be expressed through the other players - the fighter hits harder, takes less damage, can stay in the fight longer thanks to your healing spells... but those all make HIM better, not you. In smaller groups, the bard's a pretty poor class compared to the others on offer. There're only a few niches that need to be covered in a group - healing, protection from attackers, damage, and trap bypassing. A standard cleric is a far better healer, is far better at taking damage and keeping the rest of the group safe, and has a number of spells that either directly damage the enemy or make them into melee monsters. Plus, since the bard lacks the all-important "trap-finding" class feature, it can't take a rogues niche. All that said, I do like bards, because you've always got a lot of options in combat and out of combat. You're very versatile, so you can contribute to most situations - it's just a pity that in most situations there's always someone better equipped to deal with them around. As anecdotal evidence, every time a player I don't know has played a bard, the character has been really useless. At the lower levels where these kinds of pickup games tend to be played, they often build their bard to be the best spell-caster possible, to the point of weakening them in other areas bards have to be able to cover, like melee. Too many people play bards like wizards in a chain shirt, they're not like that. You don't just have one area you're good at and that's it - that's both the strength and weakness of the class. You have to cover as much as possible or yes, you do suck. [/QUOTE]
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