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How bad is the paladin going to be without armor in combat?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4459169" data-attributes="member: 710"><p>"I want to do X. How can I do it best."</p><p>"Don't do X." </p><p></p><p>For some values of X, your approach might be a good idea. (Say, X = Suicide, Buying Britney Spears Albums)</p><p></p><p></p><p></p><p>The Paladin is still the better tank, since he has loads of hit points and healing surges, and is able to mark his foes. </p><p></p><p></p><p>Well, I think he should, whether he does - you'll see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>The math is "perfect" if you use the basic assumptions of the system. One part of is that some classes use armor, not their own reflexes or cunning to rely on their AC. And to some degree, every class needs its armor - the Wizard will be wearing magical clothing that increases his AC.</p><p></p><p>If you want to remove the armor on a general basis (not just for one scenario), you will have to compensate for it. You might want to give Paladin a "Armor of Faith" ability that is equivalent to a plate armor, or a Fighter the "Tough Armor" ability that is equivalent to scale mail. If you want to remove magical items, you need something to replace the +1 to +6 to AC/Defenses/Attacks/Damage and the +1d6 to +d6 to critical hits. </p><p></p><p>The nicety of the system is that the assumptions on bonuses from equipment are very transparent. </p><p></p><p>I am wondering - if people are not allowed to wear armor, will they allowed to carry weapons (or implements)?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4459169, member: 710"] "I want to do X. How can I do it best." "Don't do X." For some values of X, your approach might be a good idea. (Say, X = Suicide, Buying Britney Spears Albums) The Paladin is still the better tank, since he has loads of hit points and healing surges, and is able to mark his foes. Well, I think he should, whether he does - you'll see. ;) The math is "perfect" if you use the basic assumptions of the system. One part of is that some classes use armor, not their own reflexes or cunning to rely on their AC. And to some degree, every class needs its armor - the Wizard will be wearing magical clothing that increases his AC. If you want to remove the armor on a general basis (not just for one scenario), you will have to compensate for it. You might want to give Paladin a "Armor of Faith" ability that is equivalent to a plate armor, or a Fighter the "Tough Armor" ability that is equivalent to scale mail. If you want to remove magical items, you need something to replace the +1 to +6 to AC/Defenses/Attacks/Damage and the +1d6 to +d6 to critical hits. The nicety of the system is that the assumptions on bonuses from equipment are very transparent. I am wondering - if people are not allowed to wear armor, will they allowed to carry weapons (or implements)? [/QUOTE]
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How bad is the paladin going to be without armor in combat?
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