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How bad is the paladin going to be without armor in combat?
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<blockquote data-quote="Fanaelialae" data-source="post: 4459414" data-attributes="member: 53980"><p>For this type of scenario:</p><p></p><p>1) allow a spellcasting NPC to imbue them with a shield of faith type ritual that grants them their normal armor bonus, </p><p></p><p>2) decide that armor falls outside the catagory of "implements of war" and let them enter the fort with their armor, or</p><p></p><p>3) recognize that the party (particularly the armor-proficient members) will be weaker than normal and plan accordingly.</p><p></p><p>Every edition of D&D has had problems with the "unarmored in dangerous territory" scenario. It's inherent in the nature of the AC system, coupled with the d20 system (or pseudo-d20 system if we are referring to pre-3rd ed). If I am playing the d20 system, plate mail grants me +8 to AC, and monsters are calibrated to hit me 50% of the time when I am wearing plate mail, then they will hit me 90% of the time when I am unarmored.</p><p></p><p>Being hit almost every round, rather than every other round, is a rather severe increase in difficulty but not necessarily an insurmountable one (assuming the DM is feeling at least somewhat merciful). You do, however, have to recognize that it is a significant increase in difficulty (primarily for heavy armor wearers but also for those they are protecting; if the paladin drops in half the time he normally does, the wizard will have to think fast and pick up the slack).</p><p></p><p>Another option, relating back to 1), is to give the characters an unarmored armor bonus similar to that found in Star Wars Saga. (Keep in mind that this bonus should never stack with armor). Even if the unarmored bonus is one or two points less than a PC's normal armor bonus (to discourage relying on this bonus outside of similar scenarios) the increased difficulty of being unarmored is greatly reduced.</p><p></p><p>As a parting note, there is a bit of advice in the DMG regarding Swashbuckling campaigns (but that also seems applicable here). DMG pg 137, under Swashbuckling:</p><p></p><p>"...so you might want to make some cosmetic changes- particularly where heavy armor is concerned... The paladin who normally wears a suit of plate mail might instead sport a relatively light breastplate. In this case, you might need to adjust the armor bonus to match that of plate in a standard campaign."</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4459414, member: 53980"] For this type of scenario: 1) allow a spellcasting NPC to imbue them with a shield of faith type ritual that grants them their normal armor bonus, 2) decide that armor falls outside the catagory of "implements of war" and let them enter the fort with their armor, or 3) recognize that the party (particularly the armor-proficient members) will be weaker than normal and plan accordingly. Every edition of D&D has had problems with the "unarmored in dangerous territory" scenario. It's inherent in the nature of the AC system, coupled with the d20 system (or pseudo-d20 system if we are referring to pre-3rd ed). If I am playing the d20 system, plate mail grants me +8 to AC, and monsters are calibrated to hit me 50% of the time when I am wearing plate mail, then they will hit me 90% of the time when I am unarmored. Being hit almost every round, rather than every other round, is a rather severe increase in difficulty but not necessarily an insurmountable one (assuming the DM is feeling at least somewhat merciful). You do, however, have to recognize that it is a significant increase in difficulty (primarily for heavy armor wearers but also for those they are protecting; if the paladin drops in half the time he normally does, the wizard will have to think fast and pick up the slack). Another option, relating back to 1), is to give the characters an unarmored armor bonus similar to that found in Star Wars Saga. (Keep in mind that this bonus should never stack with armor). Even if the unarmored bonus is one or two points less than a PC's normal armor bonus (to discourage relying on this bonus outside of similar scenarios) the increased difficulty of being unarmored is greatly reduced. As a parting note, there is a bit of advice in the DMG regarding Swashbuckling campaigns (but that also seems applicable here). DMG pg 137, under Swashbuckling: "...so you might want to make some cosmetic changes- particularly where heavy armor is concerned... The paladin who normally wears a suit of plate mail might instead sport a relatively light breastplate. In this case, you might need to adjust the armor bonus to match that of plate in a standard campaign." [/QUOTE]
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How bad is the paladin going to be without armor in combat?
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