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How bad is the paladin going to be without armor in combat?
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<blockquote data-quote="gizmo33" data-source="post: 4462159" data-attributes="member: 30001"><p>So I'm going to make up a princess character. And my princess is going to completely specialize in courtly intrigue. She's going to sit around with her friends and laugh at the other courtier's sub-optimal builds. Every element of fashion, etiquette, and social grace will be mastered at the expense of every other aspect of adventuring. Gods help the DM that shipwrecks her on a desert island with nothing but a battle axe and some rations. Gods help the DM that breaks her charisma-boosting nails by forcing her to use an axe to kill orcs. She's going to sit on a stump and lecture the DM about how unfair it all is until he sends a ship to come get her and take her back to the castle where her powers won't be nerfed.</p><p> </p><p>How did things get this weird? Granted, this has been lurking on the horizon since grognards started complaining about the entitlement culture back in the 3E days, and I suppose as time has gone by the army of princesses has overwhelmed the opposition. </p><p> </p><p>I'm not saying that the DM shouldn't take these issues into account. If someone really wants to make up a princess character and spends every single adventure mired in a swamp somewhere then that needs to be considered. But one adventure?! You guys are that delicate? </p><p> </p><p>And what's with this attitude about "*I* don't steal or ruin the wizard's spellbook" or "*I* don't disjoin magic items" or whatever? What happened to just designing the world and letting the dice fall? Is the game so railroaded now that the DM is responsible for every little event that happens? Is there a law in your game world that prevents wizards from making backup copies of spellbooks? Can't they tuck away a spare +2 sword somewhere in case of an unfortunate disjunction? Then again I suppose the magic item awards may be so tightly engineered that there are no spares of anything because I guess the DM has just plopped every item that he "wants the party to have" into their laps. </p><p> </p><p>Take a world. Put a castle there full of evil monsters. If the party decides that the best way of solving the problem is to go on a stealth mission then let the party work together to accomplish that - dealing with the various strengths and weaknesses of it's members. Allowing a player's griping about adversity to be a more effective than copying spellbooks and storing away treasure creates this. Of course my princess is going to complain to her handlers when her cleave attack splatters gore on her magic dress and nerfs it's granted charisma bonus - but that's just good roleplaying.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4462159, member: 30001"] So I'm going to make up a princess character. And my princess is going to completely specialize in courtly intrigue. She's going to sit around with her friends and laugh at the other courtier's sub-optimal builds. Every element of fashion, etiquette, and social grace will be mastered at the expense of every other aspect of adventuring. Gods help the DM that shipwrecks her on a desert island with nothing but a battle axe and some rations. Gods help the DM that breaks her charisma-boosting nails by forcing her to use an axe to kill orcs. She's going to sit on a stump and lecture the DM about how unfair it all is until he sends a ship to come get her and take her back to the castle where her powers won't be nerfed. How did things get this weird? Granted, this has been lurking on the horizon since grognards started complaining about the entitlement culture back in the 3E days, and I suppose as time has gone by the army of princesses has overwhelmed the opposition. I'm not saying that the DM shouldn't take these issues into account. If someone really wants to make up a princess character and spends every single adventure mired in a swamp somewhere then that needs to be considered. But one adventure?! You guys are that delicate? And what's with this attitude about "*I* don't steal or ruin the wizard's spellbook" or "*I* don't disjoin magic items" or whatever? What happened to just designing the world and letting the dice fall? Is the game so railroaded now that the DM is responsible for every little event that happens? Is there a law in your game world that prevents wizards from making backup copies of spellbooks? Can't they tuck away a spare +2 sword somewhere in case of an unfortunate disjunction? Then again I suppose the magic item awards may be so tightly engineered that there are no spares of anything because I guess the DM has just plopped every item that he "wants the party to have" into their laps. Take a world. Put a castle there full of evil monsters. If the party decides that the best way of solving the problem is to go on a stealth mission then let the party work together to accomplish that - dealing with the various strengths and weaknesses of it's members. Allowing a player's griping about adversity to be a more effective than copying spellbooks and storing away treasure creates this. Of course my princess is going to complain to her handlers when her cleave attack splatters gore on her magic dress and nerfs it's granted charisma bonus - but that's just good roleplaying. [/QUOTE]
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How bad is the paladin going to be without armor in combat?
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