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How bad is the paladin going to be without armor in combat?
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<blockquote data-quote="Kraydak" data-source="post: 4464281" data-attributes="member: 12306"><p>Note that in the module given, you can't sneak. Stealth (except for utter experts, in very restricted circumstances) is basically useless. The best you can hope for is to look like you belong. Note that, further, the community in question is small enough that using a "commoner" guise is inviting disaster: the community is small enough that *everyone* knows *everyone*, so an unknown commoner is *very* suspicious. If you are coming up with a set of fake (or heck, real) identities, you might as *well* make them ones that allow you armor and weapons, as that is more likely to succeed.</p><p></p><p>(I only briefly skimmed the module, but it looks like the castle, at least should, go into lockdown mode almost immediately. At that point any PCs that are trying to masquerade as village-folk are doomed. Purely and simply doomed.)</p><p></p><p></p><p></p><p>But disregarding the pointlessness of giving up the armor, we still come back to this. 4e was designed to work in (and only in) a very narrow set of circumstances. Because having large AC spreads can cause disaster (a foe that can barely hurt one party member will gank another one), 4e narrowed the AC spread to near zero, regardless of gear choice, by massively boosting the defences of lightly armored/unarmored characters. Remove that gear choice and you recreate the problem on the other side, with the added burden of failure of fluff to accompany your failure of crunch.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4464281, member: 12306"] Note that in the module given, you can't sneak. Stealth (except for utter experts, in very restricted circumstances) is basically useless. The best you can hope for is to look like you belong. Note that, further, the community in question is small enough that using a "commoner" guise is inviting disaster: the community is small enough that *everyone* knows *everyone*, so an unknown commoner is *very* suspicious. If you are coming up with a set of fake (or heck, real) identities, you might as *well* make them ones that allow you armor and weapons, as that is more likely to succeed. (I only briefly skimmed the module, but it looks like the castle, at least should, go into lockdown mode almost immediately. At that point any PCs that are trying to masquerade as village-folk are doomed. Purely and simply doomed.) But disregarding the pointlessness of giving up the armor, we still come back to this. 4e was designed to work in (and only in) a very narrow set of circumstances. Because having large AC spreads can cause disaster (a foe that can barely hurt one party member will gank another one), 4e narrowed the AC spread to near zero, regardless of gear choice, by massively boosting the defences of lightly armored/unarmored characters. Remove that gear choice and you recreate the problem on the other side, with the added burden of failure of fluff to accompany your failure of crunch. [/QUOTE]
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How bad is the paladin going to be without armor in combat?
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