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How bad is the paladin going to be without armor in combat?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4480034" data-attributes="member: 710"><p>I think the problem is more people not accepting that if you put PCs in a bad spot, they are in a bad spot. The system will not help them out, because if it would, then the bad spot wasn't a bad spot in the first place! </p><p></p><p>Pick a OD&D party. Take away the Wizards spellbook. Do you expect the rules to come out "You know, the spellbook is actually not important, because you can use this alternative mechanical replacement to compensate". Pick a Shadowrun party and say that all cyberware will be deactivated while they are in the complex they want to infiltrate. Do you expect the rules to say "You know, if your cyberblade is deactivated, you unarmed attacks deal (STR+3)L damage." </p><p></p><p>You should expect things to get tougher in such situations. That doesn't have to mean that you should _never_ do it or the system forbids you doing it. It means that you put the PCs in a tough spot. Now the players will have to adapt their tactics to their new situation, and the DM has to ensure that he still gives them a fair chance. Just as he always does, but when he's usually assuming the PCs might work at full capacity, he has to accept that this time, they are not, and act accordingly.</p><p></p><p>So, he might want to make the encounters a little easier then a standard party would imply, or let the attackers target different defenses then usual. Or he might decide to include a ceremonial armor in a room the PCs are likely to explore. </p><p></p><p>The PCs might still fail, but it is not because of a flawed system. It is because the DM overestimated their ability to handle the situation he threw at them. Maybe they were not as smart as he hoped to be. Or he made the opposition still a little too tough.</p><p>Or the PCs succeed. They were just as smart - or smarter as the DM expected. Or the opposition should have been tougher.</p><p></p><p>EDIT:</p><p>And for the record: I do not believe it is Emirikol that is having these problems. He fully knew what he wanted to do, and just wanted some helpers how to gauge the difficulty changes.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4480034, member: 710"] I think the problem is more people not accepting that if you put PCs in a bad spot, they are in a bad spot. The system will not help them out, because if it would, then the bad spot wasn't a bad spot in the first place! Pick a OD&D party. Take away the Wizards spellbook. Do you expect the rules to come out "You know, the spellbook is actually not important, because you can use this alternative mechanical replacement to compensate". Pick a Shadowrun party and say that all cyberware will be deactivated while they are in the complex they want to infiltrate. Do you expect the rules to say "You know, if your cyberblade is deactivated, you unarmed attacks deal (STR+3)L damage." You should expect things to get tougher in such situations. That doesn't have to mean that you should _never_ do it or the system forbids you doing it. It means that you put the PCs in a tough spot. Now the players will have to adapt their tactics to their new situation, and the DM has to ensure that he still gives them a fair chance. Just as he always does, but when he's usually assuming the PCs might work at full capacity, he has to accept that this time, they are not, and act accordingly. So, he might want to make the encounters a little easier then a standard party would imply, or let the attackers target different defenses then usual. Or he might decide to include a ceremonial armor in a room the PCs are likely to explore. The PCs might still fail, but it is not because of a flawed system. It is because the DM overestimated their ability to handle the situation he threw at them. Maybe they were not as smart as he hoped to be. Or he made the opposition still a little too tough. Or the PCs succeed. They were just as smart - or smarter as the DM expected. Or the opposition should have been tougher. EDIT: And for the record: I do not believe it is Emirikol that is having these problems. He fully knew what he wanted to do, and just wanted some helpers how to gauge the difficulty changes. [/QUOTE]
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How bad is the paladin going to be without armor in combat?
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