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How bad is the paladin going to be without armor in combat?
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<blockquote data-quote="Kraydak" data-source="post: 4481799" data-attributes="member: 12306"><p>The wizard (in previous editions) didn't have the *AC* tool. So WotC decided to give them one, without sweating the fluff. That whole INT to AC is WotC saying that people should have competitive ACs, fluff justifiable or no. The system is *already* compensating some people for not having tools, so it seems unfair to punish other people for not having their tools at hand.</p><p></p><p></p><p></p><p>Fluff: the wizard doesn't wear armor, nor does he have the skills or speed to avoid incoming blows.</p><p>Crunch: the resulting AC would cause balance problems, so let us give the wizard INT to AC.</p><p></p><p>This is 4e, fluff can (and should) be ignored because the system already ignores it all over the place. Look, an *NPC* with the paladin's *role* would have a good AC, regardless of gear (because for NPCs, gear is entirely cosmetic). So treat the paladin's armor in a similar way to treating avatar choices in CRPG. What you see on the screen *isn't* what you get in the crunch.</p><p></p><p>Crunch balance is better served by leaving the paladin with his armor. Fluff consistency is already completely and utterly hopeless, and its brokenness gets brought into relief by removing the paladin's armor.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4481799, member: 12306"] The wizard (in previous editions) didn't have the *AC* tool. So WotC decided to give them one, without sweating the fluff. That whole INT to AC is WotC saying that people should have competitive ACs, fluff justifiable or no. The system is *already* compensating some people for not having tools, so it seems unfair to punish other people for not having their tools at hand. Fluff: the wizard doesn't wear armor, nor does he have the skills or speed to avoid incoming blows. Crunch: the resulting AC would cause balance problems, so let us give the wizard INT to AC. This is 4e, fluff can (and should) be ignored because the system already ignores it all over the place. Look, an *NPC* with the paladin's *role* would have a good AC, regardless of gear (because for NPCs, gear is entirely cosmetic). So treat the paladin's armor in a similar way to treating avatar choices in CRPG. What you see on the screen *isn't* what you get in the crunch. Crunch balance is better served by leaving the paladin with his armor. Fluff consistency is already completely and utterly hopeless, and its brokenness gets brought into relief by removing the paladin's armor. [/QUOTE]
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How bad is the paladin going to be without armor in combat?
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