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How bad is the paladin going to be without armor in combat?
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<blockquote data-quote="Fanaelialae" data-source="post: 4482140" data-attributes="member: 53980"><p>Let's keep our facts straight- it was the same in every other edition of D&D.</p><p></p><p>In 4e the paladin loses 8 AC without his plate mail.</p><p></p><p>In 3.x the paladin loses 8 AC without his plate mail (and they were pretty much in the same boat Dex-wise, since Plate had a +1 max dex bonus, which means that most paladins didn't have a Dex higher than 13).</p><p></p><p>In 2nd ed the paladin lost close to the same amount of armor (IIRC Plate was AC 3, which equates to +7 AC for those of you not old enough to remember Thac0). He might have a high Dex since Plate didn't limit Dex-based AC, but that would pretty much mean you were a super-twink since you needed a minimum of 14 or maybe 16 Dex to get an AC bonus, and the prerequisites for playing a Paladin were insane (I'm pretty sure you needed a minimum of a 17 Charisma, as well as three other mid-to-high range stats).</p><p></p><p>OD&D was pretty much the same as 2nd ed with respect to armor, but I don't remember if paladins existed in this edition...</p><p></p><p>As you can see, taking away plate mail from a character (who can and does wear it) in D&D has always resulted in a 35-40% greater chance of being hit. Excluding moments when the system might get a bit wonky (times when you had a 95% chance of being hit with or without armor, and times when you had a 5% chance of being hit with or without armor) loss of plate mail has always resulted in a 35-40% increase in damage to the Plate-wearer (sometimes more, if you were playing at levels where magic plate mail was accessible). </p><p></p><p>If the DM was feeling merciful, those paladins could (and did) survive and contribute. If he felt like being rutheless, they'd probably be useless and end up dead. </p><p></p><p>Same now as it was then.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4482140, member: 53980"] Let's keep our facts straight- it was the same in every other edition of D&D. In 4e the paladin loses 8 AC without his plate mail. In 3.x the paladin loses 8 AC without his plate mail (and they were pretty much in the same boat Dex-wise, since Plate had a +1 max dex bonus, which means that most paladins didn't have a Dex higher than 13). In 2nd ed the paladin lost close to the same amount of armor (IIRC Plate was AC 3, which equates to +7 AC for those of you not old enough to remember Thac0). He might have a high Dex since Plate didn't limit Dex-based AC, but that would pretty much mean you were a super-twink since you needed a minimum of 14 or maybe 16 Dex to get an AC bonus, and the prerequisites for playing a Paladin were insane (I'm pretty sure you needed a minimum of a 17 Charisma, as well as three other mid-to-high range stats). OD&D was pretty much the same as 2nd ed with respect to armor, but I don't remember if paladins existed in this edition... As you can see, taking away plate mail from a character (who can and does wear it) in D&D has always resulted in a 35-40% greater chance of being hit. Excluding moments when the system might get a bit wonky (times when you had a 95% chance of being hit with or without armor, and times when you had a 5% chance of being hit with or without armor) loss of plate mail has always resulted in a 35-40% increase in damage to the Plate-wearer (sometimes more, if you were playing at levels where magic plate mail was accessible). If the DM was feeling merciful, those paladins could (and did) survive and contribute. If he felt like being rutheless, they'd probably be useless and end up dead. Same now as it was then. [/QUOTE]
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How bad is the paladin going to be without armor in combat?
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