Tequila Sunrise
Adventurer
PCs could burn healing surges to gain move actions? Say once per turn as a free action, a PC can burn...I dunno, 1d4 surges to gain a move. Obviously classes with more surges could gain more moves safely, but what other consequences would emerge?
This idea came to me as I've been pondering chase mechanics, and how it would be cool if PCs could use that extra "oomph" they have to outrun faster opponents. (For those times when they get in over their heads, or when they just can't let that horseman get away to sound an alarm.)
Of course I could just rule that this option is a 'chase-scene special,' but I prefer consistency in rules.
This idea came to me as I've been pondering chase mechanics, and how it would be cool if PCs could use that extra "oomph" they have to outrun faster opponents. (For those times when they get in over their heads, or when they just can't let that horseman get away to sound an alarm.)
Of course I could just rule that this option is a 'chase-scene special,' but I prefer consistency in rules.