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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5210150" data-attributes="member: 82106"><p>I think it really depends on a few factors, plus just how (un)lucky everyone is. </p><p></p><p>I think stats are somewhat more important than some people make them out to be, and a LOT more important in 4e than in AD&D on the whole. A character really aught to manage at least a 14 before racial adjustments in their prime req. (16 after), as below that you're definitely falling under the curve. What you have to remember though is a 16 attack stat is normally compensated for by a high secondary and also higher values in other stats. A character with one 16 after adjustments and a bunch of average numbers WILL be having issues with qualifying for feats etc. Likewise the one that ends up with a bunch of high scores will have some appreciable leeway.</p><p></p><p>Now, if your players are casual and none of them are optimizing their characters much at all then it probably rarely turns into an issue (only if someone rolls REALLY well or horribly). Even then its relative, the whole party could have poor scores and then its back to so what. If you get a player that is applying a decent amount of optimization to a character that's above average though once you get into the higher levels they may well enjoy some more significant advantages. Its just that progression was designed around trade offs that are mostly driven by ability scores, so if you have all high scores you can stack up some feats (especially in epic but somewhat in paragon) that weren't really ever intended to be possible for the same character to get at once.</p><p></p><p>Now, with a whole party of somewhat above average characters like the OP is talking about it shouldn't be a big issue. Even if the whole party is measurably stronger it just means they may need to face a level + 4 or level + 5 encounter to get the same challenge. Given that the game really pretty much just scales everything as you go that shouldn't even really be too noticeable to the players. </p><p></p><p>Personally I think it saves some grief to go with point build characters but whichever way its done the game will still work OK.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5210150, member: 82106"] I think it really depends on a few factors, plus just how (un)lucky everyone is. I think stats are somewhat more important than some people make them out to be, and a LOT more important in 4e than in AD&D on the whole. A character really aught to manage at least a 14 before racial adjustments in their prime req. (16 after), as below that you're definitely falling under the curve. What you have to remember though is a 16 attack stat is normally compensated for by a high secondary and also higher values in other stats. A character with one 16 after adjustments and a bunch of average numbers WILL be having issues with qualifying for feats etc. Likewise the one that ends up with a bunch of high scores will have some appreciable leeway. Now, if your players are casual and none of them are optimizing their characters much at all then it probably rarely turns into an issue (only if someone rolls REALLY well or horribly). Even then its relative, the whole party could have poor scores and then its back to so what. If you get a player that is applying a decent amount of optimization to a character that's above average though once you get into the higher levels they may well enjoy some more significant advantages. Its just that progression was designed around trade offs that are mostly driven by ability scores, so if you have all high scores you can stack up some feats (especially in epic but somewhat in paragon) that weren't really ever intended to be possible for the same character to get at once. Now, with a whole party of somewhat above average characters like the OP is talking about it shouldn't be a big issue. Even if the whole party is measurably stronger it just means they may need to face a level + 4 or level + 5 encounter to get the same challenge. Given that the game really pretty much just scales everything as you go that shouldn't even really be too noticeable to the players. Personally I think it saves some grief to go with point build characters but whichever way its done the game will still work OK. [/QUOTE]
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