Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How Badly Do Randomly Rolled Stats Affect 4E Math?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5210180" data-attributes="member: 67494"><p>Chance To Hit (%) = ( ( ( 10.5 + to hit mods ) - defense ) * 5 ) + 50</p><p></p><p>PCs should hit 60–75% of the time to keep players happy.</p><p></p><p>Increasing monster accuracy and damage increases the challenge of staying alive.</p><p></p><p>I personally like to have monsters hit 60-75% of the time and do enough damage to take an average creature of their level to 0hp in 4-6 hits.</p><p></p><p><strong>Meandering explanation that may or may not make things easier to understand follows:</strong></p><p>To easily estimate a PC's chance to hit, just count how many points the expected result of their roll to hit is above or below the target defense. Each point above adds 5% to their chance to hit, while each point below substracts 5%. If the numbers are equal it is a coin flip.</p><p></p><p>Example: Melech, a 7th-level tiefling wizard, attempts to hit three enemies with <em>fireball</em>, an Intelligence vs. Reflex attack. Hit attack roll against each target gets a +10 bonus, which includes +3 for one-half his level, his +5 Intelligence modifier, the +1 feat bonus from Hellfire Blood, and the +1 enhancement bonus from his <em>+1 wand of witchfire</em>. He could add a +2 bonus from his Wand of Accuracy class feature against one of his targets and a +1 racial bonus against any bloodied targets from his Bloodhunt racial trait. [Editor's Note: This is from the PHB and worked--if I recall--before the recent tiefling rules updates. It is late here and I have quaffed a sufficient amount of quality wine tonight. I'll edit as I see corrections in the thread late tomorrow. ;-)]</p><p></p><p>So we expect Melech's roll to result in 20.5 (the expected value of rolling a d20 is 10.5), ignoring the conditional bonuses for the moment.</p><p></p><p>If Melech is trying to hit three Ogre Ironclads (Level 9 Soldier, MM3) he might be in trouble. They have Reflex 21, so trying to hit them is slightly worse than a coin flip (only 47.5% chance to hit). It's just slightly better if he uses his Wand of Accuracy (57.5%) or one of them is bloodied (52.5%). If he uses Wand of Accuracy against a bloodied target Melech's chance to hit is 62.5%.</p><p></p><p>IMHO, my player's are happiest if they miss no more than once every 4-6 turns, which is about a 60-75% chance to hit their target. If I'm playing fair, by my personal definition, my monsters will hit that often as well. Also IMHO, both sides should be doing damage to take an average creature of their level down in 4-6 rounds.</p><p></p><p>[Editor's note: I don't think I have ever used a monster stat block as printed, except for one time I picked up a published adventure cold to run for a pick-up session. Actually, even then I dropped monster HP and defenses and increased accuracy and damage. So... what was my point? Sorry.]</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5210180, member: 67494"] Chance To Hit (%) = ( ( ( 10.5 + to hit mods ) - defense ) * 5 ) + 50 PCs should hit 60–75% of the time to keep players happy. Increasing monster accuracy and damage increases the challenge of staying alive. I personally like to have monsters hit 60-75% of the time and do enough damage to take an average creature of their level to 0hp in 4-6 hits. [B]Meandering explanation that may or may not make things easier to understand follows:[/B] To easily estimate a PC's chance to hit, just count how many points the expected result of their roll to hit is above or below the target defense. Each point above adds 5% to their chance to hit, while each point below substracts 5%. If the numbers are equal it is a coin flip. Example: Melech, a 7th-level tiefling wizard, attempts to hit three enemies with [I]fireball[/I], an Intelligence vs. Reflex attack. Hit attack roll against each target gets a +10 bonus, which includes +3 for one-half his level, his +5 Intelligence modifier, the +1 feat bonus from Hellfire Blood, and the +1 enhancement bonus from his [I]+1 wand of witchfire[/I]. He could add a +2 bonus from his Wand of Accuracy class feature against one of his targets and a +1 racial bonus against any bloodied targets from his Bloodhunt racial trait. [Editor's Note: This is from the PHB and worked--if I recall--before the recent tiefling rules updates. It is late here and I have quaffed a sufficient amount of quality wine tonight. I'll edit as I see corrections in the thread late tomorrow. ;-)] So we expect Melech's roll to result in 20.5 (the expected value of rolling a d20 is 10.5), ignoring the conditional bonuses for the moment. If Melech is trying to hit three Ogre Ironclads (Level 9 Soldier, MM3) he might be in trouble. They have Reflex 21, so trying to hit them is slightly worse than a coin flip (only 47.5% chance to hit). It's just slightly better if he uses his Wand of Accuracy (57.5%) or one of them is bloodied (52.5%). If he uses Wand of Accuracy against a bloodied target Melech's chance to hit is 62.5%. IMHO, my player's are happiest if they miss no more than once every 4-6 turns, which is about a 60-75% chance to hit their target. If I'm playing fair, by my personal definition, my monsters will hit that often as well. Also IMHO, both sides should be doing damage to take an average creature of their level down in 4-6 rounds. [Editor's note: I don't think I have ever used a monster stat block as printed, except for one time I picked up a published adventure cold to run for a pick-up session. Actually, even then I dropped monster HP and defenses and increased accuracy and damage. So... what was my point? Sorry.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How Badly Do Randomly Rolled Stats Affect 4E Math?
Top