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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="Garthanos" data-source="post: 5210186" data-attributes="member: 82504"><p>Somebody mentioned an idea they were at some level suggesting a Jockster (like from Xena) character he was a fighter - skinned as entirely incompetent but lucky. </p><p></p><p>A cleave might be an over extreme wind up which hits somebody you weren't aiming at and making the intended attack only a few points of damage.</p><p>another time that cleave is an attack which hits sloppily with flat of the blade but manages to smash there weapon into harming an enemy adjacent to them or that cleave is sometimes an attack that resoundingly misses a first target and as you spin through your excessive over stroke you smash in to a hapless second guy... surprising you and him, knocking him in to a third guy next to him</p><p></p><p>I just like cleave.<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Make him a hybrid warlord / fighter and you can get his infuriated enemies to chase him in to his allies blades ;p</p><p></p><p><strong>How</strong> your powers work are not really described ... just an explanation of what they might look like. </p><p> </p><p></p><p>The numbers even that 8 only tells what mechanical effect the attribute has ... a hero with an impairment</p><p>is classically compensated with luck... admitted in the above example I made the impairment a direct </p><p>incompetence of skill fully compensated by luck.. But if the impairment is in another arena entirely </p><p>they aren't nearly so compensated. An 8 strength trying athletics will fail often enough that</p><p>his lucky successes only require luck skinning much less frequently.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5210186, member: 82504"] Somebody mentioned an idea they were at some level suggesting a Jockster (like from Xena) character he was a fighter - skinned as entirely incompetent but lucky. A cleave might be an over extreme wind up which hits somebody you weren't aiming at and making the intended attack only a few points of damage. another time that cleave is an attack which hits sloppily with flat of the blade but manages to smash there weapon into harming an enemy adjacent to them or that cleave is sometimes an attack that resoundingly misses a first target and as you spin through your excessive over stroke you smash in to a hapless second guy... surprising you and him, knocking him in to a third guy next to him I just like cleave.:lol: Make him a hybrid warlord / fighter and you can get his infuriated enemies to chase him in to his allies blades ;p [B]How[/B] your powers work are not really described ... just an explanation of what they might look like. The numbers even that 8 only tells what mechanical effect the attribute has ... a hero with an impairment is classically compensated with luck... admitted in the above example I made the impairment a direct incompetence of skill fully compensated by luck.. But if the impairment is in another arena entirely they aren't nearly so compensated. An 8 strength trying athletics will fail often enough that his lucky successes only require luck skinning much less frequently. [/QUOTE]
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