Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How Badly Do Randomly Rolled Stats Affect 4E Math?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 5210190" data-attributes="member: 82504"><p>Where exactly is this mythical text recommending all encounters match the level of</p><p> the party? Or have you a different exotic definition of that too. It certainly sounds like an edition </p><p>war straw man diatribe to me.</p><p></p><p>Level is a tool which lets the dm know how challenging or impossible an encounter is likely to be.</p><p> Balance allows character level to actually have meaning and be used for that purpose. (its not perfect</p><p>still possible for instance to have PCs with no ranged capability and make them effectively</p><p>lower level against some enemies). </p><p></p><p>If characters of the same level are likely to have very greatly diverging ability then balance is off</p><p>In part because one characters potency doesn't necessarily make the whole group will be able to cope</p><p>with the enemy that can challenge him and it is much much harder or maybe even impossible</p><p> for collectively to make reasonable choices about which encounter to engage. (no not</p><p>even if you tell them the levels explicitly... because they have been left with a p-poor measure </p><p>of there own capability) and if balance is off with the monsters say random hit points resulting</p><p>in some level 7 encounters being very easy and others to be 8 x as difficult then that just</p><p>compounded the problem. </p><p></p><p>Basically level loses its meaning and you might as well toss them and play some other game</p><p>.(levels with meaning are feature of D&D not a problem) </p><p></p><p>So balance is important for the very reason you want to let players have choices</p><p>because it gives them a tool to base those choices on. </p><p></p><p>(I don't think we are even addressing the OP issues his PCs were too consistently</p><p> too powerful) and expecting level +0 to be challenging so we are just diverging </p><p>the thread unnecessarily... his answer was proably made post 4 or 5 by </p><p>somebody saying adjust the levels of enemies up a notch or two and move along.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5210190, member: 82504"] Where exactly is this mythical text recommending all encounters match the level of the party? Or have you a different exotic definition of that too. It certainly sounds like an edition war straw man diatribe to me. Level is a tool which lets the dm know how challenging or impossible an encounter is likely to be. Balance allows character level to actually have meaning and be used for that purpose. (its not perfect still possible for instance to have PCs with no ranged capability and make them effectively lower level against some enemies). If characters of the same level are likely to have very greatly diverging ability then balance is off In part because one characters potency doesn't necessarily make the whole group will be able to cope with the enemy that can challenge him and it is much much harder or maybe even impossible for collectively to make reasonable choices about which encounter to engage. (no not even if you tell them the levels explicitly... because they have been left with a p-poor measure of there own capability) and if balance is off with the monsters say random hit points resulting in some level 7 encounters being very easy and others to be 8 x as difficult then that just compounded the problem. Basically level loses its meaning and you might as well toss them and play some other game .(levels with meaning are feature of D&D not a problem) So balance is important for the very reason you want to let players have choices because it gives them a tool to base those choices on. (I don't think we are even addressing the OP issues his PCs were too consistently too powerful) and expecting level +0 to be challenging so we are just diverging the thread unnecessarily... his answer was proably made post 4 or 5 by somebody saying adjust the levels of enemies up a notch or two and move along. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How Badly Do Randomly Rolled Stats Affect 4E Math?
Top