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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="LostSoul" data-source="post: 5210217" data-attributes="member: 386"><p>I am a big fan of 4E, but let me tell you:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">ENCOUNTER LEVEL</p> <p style="margin-left: 20px">A standard encounter should challenge a typical group of characters but not overwhelm them. The characters should prevail if they haven't depleted their daily resources or had a streak of bad luck. An encounter that's the same level as the party, or one level higher, falls in this standard range of difficulty.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DMG, page 56</p><p></p><p></p><p></p><p>My point is that rolling for stats won't make it so the optimal choice is always "Let the Rogue do it". When I talk about balance I am talking about the choices the players have to make. The Fighter may be a powerhouse but without arcane support he might as well stay home!</p><p></p><p>However, my method of rolling for stats is such: Roll 3d6 in order, bump all results lower than 8 to 8, and change one stat to a 16.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5210217, member: 386"] I am a big fan of 4E, but let me tell you: [indent] ENCOUNTER LEVEL A standard encounter should challenge a typical group of characters but not overwhelm them. The characters should prevail if they haven't depleted their daily resources or had a streak of bad luck. An encounter that's the same level as the party, or one level higher, falls in this standard range of difficulty. DMG, page 56[/indent] My point is that rolling for stats won't make it so the optimal choice is always "Let the Rogue do it". When I talk about balance I am talking about the choices the players have to make. The Fighter may be a powerhouse but without arcane support he might as well stay home! However, my method of rolling for stats is such: Roll 3d6 in order, bump all results lower than 8 to 8, and change one stat to a 16. [/QUOTE]
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