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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="babinro" data-source="post: 5210296" data-attributes="member: 67482"><p>As far as I'm concerned, rolled stats can only hurt a character in 4e. You really want to roll at least one stat 16 or higher, the odds of this aren't the greatest in my experience. A character who rolls less will likely lose out on some of the fun due to added misses, especially if they don't optimize their hit rolls. If you ask me, rolling your stats is probably akin to 'hard mode'.</p><p></p><p>Sure, you have the chance of a player getting 2 or so 18's...but that player will hardly wreck the game. Their secondary effects will simply be a little more potent than intended (push 4 squares instead of the expected 3 or 2) and defenses be slightly better as well. From a metagaming standpoint, I would imagine light armored PC could get pretty huge defenses by having their armor stat match their attack stat. That is probably the worst you'd see though.</p><p></p><p>It will be a greater challenge for the DM as well, as monsters will challenge some characters far more than others seeing as they are built around expected stats. This isn't something that will ruin the game, it is more something that would probably lead to some PC's having to adjust their tactics accordingly. A defender with poor stats might only try to defend against one target at a time instead of trying to lock down multiples in order to stay alive.</p></blockquote><p></p>
[QUOTE="babinro, post: 5210296, member: 67482"] As far as I'm concerned, rolled stats can only hurt a character in 4e. You really want to roll at least one stat 16 or higher, the odds of this aren't the greatest in my experience. A character who rolls less will likely lose out on some of the fun due to added misses, especially if they don't optimize their hit rolls. If you ask me, rolling your stats is probably akin to 'hard mode'. Sure, you have the chance of a player getting 2 or so 18's...but that player will hardly wreck the game. Their secondary effects will simply be a little more potent than intended (push 4 squares instead of the expected 3 or 2) and defenses be slightly better as well. From a metagaming standpoint, I would imagine light armored PC could get pretty huge defenses by having their armor stat match their attack stat. That is probably the worst you'd see though. It will be a greater challenge for the DM as well, as monsters will challenge some characters far more than others seeing as they are built around expected stats. This isn't something that will ruin the game, it is more something that would probably lead to some PC's having to adjust their tactics accordingly. A defender with poor stats might only try to defend against one target at a time instead of trying to lock down multiples in order to stay alive. [/QUOTE]
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