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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5210974" data-attributes="member: 67494"><p>PCs only improve their stats every four levels. New powers, feats, and magical items have much more of an impact on encounter design than ability stats and mods. An additional +1 to your primary and/or secondary stat only means your characters will hit 5% more often and monsters will hit 5% less often. Better tertiary stats don't really impact the game. Improved Con helps with starting HP, but no one has ever tried to argue the Toughness feat breaks the game.</p><p></p><p>Your PC's are not enough better to worry about. </p><p></p><p>So stop worrying about it.</p><p></p><p>If you insist on worrying about it, here's a checklist to cut and paste to your DMG for easy reference:</p><ol> <li data-xf-list-type="ol">Build your encounters as you would if your players had average stats.<br /> </li> <li data-xf-list-type="ol">Then adjust monster defenses so they are 2-5 points lower than your player's expected attack rolls. (So your players will hit 60-75% of the time).<br /> </li> <li data-xf-list-type="ol">Adjust monster HP so they can take at least 4-6 hits from a player's expected damage per round.<br /> </li> <li data-xf-list-type="ol">Adjust monster accuracy so they hit the players 60-75% of the time.<br /> </li> <li data-xf-list-type="ol">Adjust monster damage so they can take down a player in 4-6 hits.</li> </ol></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5210974, member: 67494"] PCs only improve their stats every four levels. New powers, feats, and magical items have much more of an impact on encounter design than ability stats and mods. An additional +1 to your primary and/or secondary stat only means your characters will hit 5% more often and monsters will hit 5% less often. Better tertiary stats don't really impact the game. Improved Con helps with starting HP, but no one has ever tried to argue the Toughness feat breaks the game. Your PC's are not enough better to worry about. So stop worrying about it. If you insist on worrying about it, here's a checklist to cut and paste to your DMG for easy reference: [LIST=1] [*]Build your encounters as you would if your players had average stats. [*]Then adjust monster defenses so they are 2-5 points lower than your player's expected attack rolls. (So your players will hit 60-75% of the time). [*]Adjust monster HP so they can take at least 4-6 hits from a player's expected damage per round. [*]Adjust monster accuracy so they hit the players 60-75% of the time. [*]Adjust monster damage so they can take down a player in 4-6 hits. [/LIST] [/QUOTE]
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How Badly Do Randomly Rolled Stats Affect 4E Math?
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