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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="Iron Sky" data-source="post: 5211083" data-attributes="member: 60965"><p>We played a rolled-stat game from level 1 to 21. A few statistics:</p><p></p><p>Four of the players rolled amazing stats. (Between 18 and 30 points over point buy). One rolled 3 points over point buy.</p><p></p><p>The "3 point player" made a cleric due to this fact since he thought he'd be better off not slowing the party down. He was noticeably less powerful than the other characters throughout the game, though still extremely useful since he was our primary healer.</p><p></p><p>By mid-heroic, our DM stopped throwing anything less than Level+2 encounters at us. By mid-paragon, he stopped throwing anything less than level+4 at us. In contrast, as a DM for point-buy players, I can challenge them with a level+1/2 encounter much of the time.</p><p></p><p>It's especially powerful with synergistic Paragon Path abilities (like my rangers Stormwarden abilities) and Hybrid classes. Some combinations that wouldn't work due to MAD can be made to work with good rolled stats. If it helps make the character you have envisioned, it's great. If you have powergamers in the group, it can be bad, noticeably increasing the disparity in power level between those with good stats/game mastery and those with poor stats/game mastery.</p><p></p><p>We never used point buy in any edition of D&D prior to 4e, but after playing a campaign with rolled stats for a year and a half, we unanimously agree that point-buy is a better fit for the design considerations of this edition.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5211083, member: 60965"] We played a rolled-stat game from level 1 to 21. A few statistics: Four of the players rolled amazing stats. (Between 18 and 30 points over point buy). One rolled 3 points over point buy. The "3 point player" made a cleric due to this fact since he thought he'd be better off not slowing the party down. He was noticeably less powerful than the other characters throughout the game, though still extremely useful since he was our primary healer. By mid-heroic, our DM stopped throwing anything less than Level+2 encounters at us. By mid-paragon, he stopped throwing anything less than level+4 at us. In contrast, as a DM for point-buy players, I can challenge them with a level+1/2 encounter much of the time. It's especially powerful with synergistic Paragon Path abilities (like my rangers Stormwarden abilities) and Hybrid classes. Some combinations that wouldn't work due to MAD can be made to work with good rolled stats. If it helps make the character you have envisioned, it's great. If you have powergamers in the group, it can be bad, noticeably increasing the disparity in power level between those with good stats/game mastery and those with poor stats/game mastery. We never used point buy in any edition of D&D prior to 4e, but after playing a campaign with rolled stats for a year and a half, we unanimously agree that point-buy is a better fit for the design considerations of this edition. [/QUOTE]
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