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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="kilpatds" data-source="post: 5211540" data-attributes="member: 55079"><p>My comments below all assume that the "random rolling" PCs get stats that average 15 or more ... because I've played with the guy who can't roll lower than 13 on 4d6 drop the lowest. And seen him roll those two 18 arrays right in from of the DM.</p><p></p><p>At high levels, I don't think it will matter much. I've of the opinion that the base game can handle PCs with all starting 18s. Remember that only two stats get boosts, and eventually the difference between stats is restored.</p><p></p><p>At low levels, it will matter more. Especially if your players are decent optimizers and don't just use net-builds. As an easy example, a rogue with 3 18s (Str,Dex,Cha) will be very very happy.</p><p></p><p>Off-stat skills will get much more use. But I'd almost consider that a feature. If you've got a bunch of high stat players, add 5 to skill check and skill challenge DCs (effectively ignore the errata/update that removed 5 from those numbers)</p><p></p><p>But basically, I don't think it's going to affect things enough to really matter... at least once you get out of Heroic tier.</p></blockquote><p></p>
[QUOTE="kilpatds, post: 5211540, member: 55079"] My comments below all assume that the "random rolling" PCs get stats that average 15 or more ... because I've played with the guy who can't roll lower than 13 on 4d6 drop the lowest. And seen him roll those two 18 arrays right in from of the DM. At high levels, I don't think it will matter much. I've of the opinion that the base game can handle PCs with all starting 18s. Remember that only two stats get boosts, and eventually the difference between stats is restored. At low levels, it will matter more. Especially if your players are decent optimizers and don't just use net-builds. As an easy example, a rogue with 3 18s (Str,Dex,Cha) will be very very happy. Off-stat skills will get much more use. But I'd almost consider that a feature. If you've got a bunch of high stat players, add 5 to skill check and skill challenge DCs (effectively ignore the errata/update that removed 5 from those numbers) But basically, I don't think it's going to affect things enough to really matter... at least once you get out of Heroic tier. [/QUOTE]
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