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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5211836" data-attributes="member: 82106"><p>Well, there are numerous stats-to-damage possibilities, yes, and access to better implements, easier CA, etc etc etc. A BIG one though is the hybrid system. If that is in play then the advantage starts to get much greater. Its not about having higher attack stats, which you really won't. Its about not needing to choose between attack stats and sufficient points in stats that govern access to choice feats or the necessity to pick between the possibility of say boosting your AC vs your to-hit. When you have dual attack stat characters this just increases all the more as with point-buy characters you need to make some significantly hard choices. </p><p></p><p></p><p>I've often heard people repeat this folk-wisdom that prereqs largely don't exist post PHB1, but it simply isn't true. I did a little number crunching on that a while back and it just doesn't hold water. What is true is that you won't find epic feats with REALLY high prereqs, they still have high enough ones to effectively disbar many combinations from play and many of the best feats have them. In any case the really core feats you want badly at epic in particular are in PHB1, so yeah, you really want all-around high stats.</p><p></p><p>What you have to look at in other words is not the effect on attack stats, that's marginal at best and only matters for MAD builds (V classes) or hybrids. What you have to look at is a lot of situations where the designers balanced things by assuming you couldn't possibly get feats X AND Y on the same character at one time. There are a bunch of feats useful to fighters in particular that fall into this category. With a few extra points in DEX and CON or WIS you can both achieve striker-like damage and very high levels of shield utilization or polearm magic which normally just isn't possible.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5211836, member: 82106"] Well, there are numerous stats-to-damage possibilities, yes, and access to better implements, easier CA, etc etc etc. A BIG one though is the hybrid system. If that is in play then the advantage starts to get much greater. Its not about having higher attack stats, which you really won't. Its about not needing to choose between attack stats and sufficient points in stats that govern access to choice feats or the necessity to pick between the possibility of say boosting your AC vs your to-hit. When you have dual attack stat characters this just increases all the more as with point-buy characters you need to make some significantly hard choices. I've often heard people repeat this folk-wisdom that prereqs largely don't exist post PHB1, but it simply isn't true. I did a little number crunching on that a while back and it just doesn't hold water. What is true is that you won't find epic feats with REALLY high prereqs, they still have high enough ones to effectively disbar many combinations from play and many of the best feats have them. In any case the really core feats you want badly at epic in particular are in PHB1, so yeah, you really want all-around high stats. What you have to look at in other words is not the effect on attack stats, that's marginal at best and only matters for MAD builds (V classes) or hybrids. What you have to look at is a lot of situations where the designers balanced things by assuming you couldn't possibly get feats X AND Y on the same character at one time. There are a bunch of feats useful to fighters in particular that fall into this category. With a few extra points in DEX and CON or WIS you can both achieve striker-like damage and very high levels of shield utilization or polearm magic which normally just isn't possible. [/QUOTE]
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