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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5213086" data-attributes="member: 82106"><p>Yeah, I have to agree. I ran a LOT of oD&D/1e/2e games and no matter how you slice and dice rolling up PCs people are always sucked into rationalizing a bit of fudging here and there. Players sit and 'play with the dice' and then decide the first good roll they get is the first roll, if they throw some bad dice and one is cocked they reroll them all and if the others are high they only reroll that one die, etc etc etc. I've seen every variation a hundred times.</p><p></p><p>Honestly though when you look at it the point of all that is that players want some control over what they're going to play. Its not a matter of (for the vast majority of players) cheating, its a matter of the flat out realization that a rotten stat array isn't that much fun. Its not that much fun to have all super high stats either, but being able to get that one number you really want so you can play the character you want to play is fun.</p><p></p><p>Which is ultimately why point buy just plain wins. Honestly all the 'alternate methods' in former editions were just codifications of a long term trend to make the game more fun and appealing by giving the players more control of the character. Luck is fun and all and we've all probably enjoyed playing some silly stat array that we rolled up (good and/or bad) but when you've played 100's of characters of all random sorts over the years generally what you probably want is to be able to create something you WANT to play vs Dwarf Fighter #42.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5213086, member: 82106"] Yeah, I have to agree. I ran a LOT of oD&D/1e/2e games and no matter how you slice and dice rolling up PCs people are always sucked into rationalizing a bit of fudging here and there. Players sit and 'play with the dice' and then decide the first good roll they get is the first roll, if they throw some bad dice and one is cocked they reroll them all and if the others are high they only reroll that one die, etc etc etc. I've seen every variation a hundred times. Honestly though when you look at it the point of all that is that players want some control over what they're going to play. Its not a matter of (for the vast majority of players) cheating, its a matter of the flat out realization that a rotten stat array isn't that much fun. Its not that much fun to have all super high stats either, but being able to get that one number you really want so you can play the character you want to play is fun. Which is ultimately why point buy just plain wins. Honestly all the 'alternate methods' in former editions were just codifications of a long term trend to make the game more fun and appealing by giving the players more control of the character. Luck is fun and all and we've all probably enjoyed playing some silly stat array that we rolled up (good and/or bad) but when you've played 100's of characters of all random sorts over the years generally what you probably want is to be able to create something you WANT to play vs Dwarf Fighter #42. [/QUOTE]
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