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How Badly Do Randomly Rolled Stats Affect 4E Math?
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<blockquote data-quote="eamon" data-source="post: 5213810" data-attributes="member: 51942"><p>That's an exemplary attention to detail - I don't think it's necessary, but it certainly ensures that regardless of a bit of balance swing in character creation, you'll have a fair baseline.</p><p></p><p>However, you shouldn't balance by adding up total modifiers. There's a reason that going from 16 to 18 is more expensive than going from 10 to 12; they may both be a +1, but one is worth much more than the other.</p><p></p><p>I wrote a little program that randomly rolls up chars and computes their point-buy equivalent and a few other quality metrics (such as the highest bonus). Using the common rules (you need to end up with positive modifiers on average, at least a 14, etc) and a hack to account for stats lower than 8 or multiple 8's, the resultant picture is that rolled stats aren't very attractive, and those that are higher than 22 point buy are almost always so due to high off-stats which are not a balance issue either way (16/14/14/14/14/14 is hardly any better than 16/14/14/13/10/8).</p><p></p><p>Point buy tends to end up with more lop-sided stats as people buy a high primary and secondary and ignore the rest; rolled stats occasionally have extreme lows, lots of decent stats and more rarely very high stats.</p><p></p><p>And <em>none</em> of it really has much impact on balance; the game's very robust like that. General level of optimization is <em>much, much</em> more relevant.</p></blockquote><p></p>
[QUOTE="eamon, post: 5213810, member: 51942"] That's an exemplary attention to detail - I don't think it's necessary, but it certainly ensures that regardless of a bit of balance swing in character creation, you'll have a fair baseline. However, you shouldn't balance by adding up total modifiers. There's a reason that going from 16 to 18 is more expensive than going from 10 to 12; they may both be a +1, but one is worth much more than the other. I wrote a little program that randomly rolls up chars and computes their point-buy equivalent and a few other quality metrics (such as the highest bonus). Using the common rules (you need to end up with positive modifiers on average, at least a 14, etc) and a hack to account for stats lower than 8 or multiple 8's, the resultant picture is that rolled stats aren't very attractive, and those that are higher than 22 point buy are almost always so due to high off-stats which are not a balance issue either way (16/14/14/14/14/14 is hardly any better than 16/14/14/13/10/8). Point buy tends to end up with more lop-sided stats as people buy a high primary and secondary and ignore the rest; rolled stats occasionally have extreme lows, lots of decent stats and more rarely very high stats. And [I]none[/I] of it really has much impact on balance; the game's very robust like that. General level of optimization is [I]much, much[/I] more relevant. [/QUOTE]
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