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How badly have past DMs screwed up your current Players?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 5211556" data-attributes="member: 15651"><p>I don't think I've seen players "screwed up" that badly. Mostly what I've seen are cases of "Murphy's Gamers." These are players who have come to expect that whatever could be the worst possible outcome of something, that is what will happen. </p><p></p><p>One consequence of this has been games that move at a snails pace from players who have to analyze every option for problems, check every section of floor for traps etc.</p><p></p><p>The other consequence has been players who refuse to provide any kind of story for their PC so the DM has nothing to "use against them." This one bothers me the most because I prefer to get the players to feel like their PCs are really part of the world. Sometimes it is a note or package from Mom, other times it is a family connection that opens doors while investigating a quest, and yes, sometimes it is bad news that become a new adventure hook. Unfortunately, if the players give you nothing, then they are just PCs who suddenly appear in the world with no connections to anything, and often they will continue to be that way because they don't want any possible weakness that the DM can exploit.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5211556, member: 15651"] I don't think I've seen players "screwed up" that badly. Mostly what I've seen are cases of "Murphy's Gamers." These are players who have come to expect that whatever could be the worst possible outcome of something, that is what will happen. One consequence of this has been games that move at a snails pace from players who have to analyze every option for problems, check every section of floor for traps etc. The other consequence has been players who refuse to provide any kind of story for their PC so the DM has nothing to "use against them." This one bothers me the most because I prefer to get the players to feel like their PCs are really part of the world. Sometimes it is a note or package from Mom, other times it is a family connection that opens doors while investigating a quest, and yes, sometimes it is bad news that become a new adventure hook. Unfortunately, if the players give you nothing, then they are just PCs who suddenly appear in the world with no connections to anything, and often they will continue to be that way because they don't want any possible weakness that the DM can exploit. [/QUOTE]
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