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General Tabletop Discussion
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How balanced is this feat from AEG's Swashbuckling Adventures?
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<blockquote data-quote="TBoarder" data-source="post: 477212" data-attributes="member: 272"><p>I've just finished with a two hour debate with another player in my group concerning this feat, and would like some outside opinions on it.</p><p></p><p>Dashing and Daring</p><p></p><p>Prereqs - BAB +4, Dexterity 13+, Charisma 13+</p><p></p><p>Benefit - You recieve your charisma bonus to your armor class in addition to your dexterity modifier while wearing no armor. Furthermore, any members of the opposite sex who see you fighting are predispoded to like you. Any Charisma based skills or checks made recieve a +2 bonus, but only for those who have seen you in action.</p><p></p><p>Basically, I see the feat as a "you get into a fight, throw your opponent off-guard with your wit and daring, then sweep the maiden who sees the fight off her feet" feat. </p><p></p><p>I don't see it being too powerful or abusable, even when stacked with the Duelist's ability to add his Int modifier to his AC. My argument for this feat is the fact that for the feat to be useful, the character will be sacrificing ability scores that are more beneficial for a standard fight, Strength and/or Constitution. </p><p></p><p>Here are the benefits I'm looking to gain - </p><p></p><p>An Armor Class on par with that of an armored fighter of equal level.</p><p></p><p>A lack of armor penalties for skills such as Balance, Jump, and Tumble.</p><p></p><p>The "balancing" sacrifices that are made due to this feat I see are -</p><p></p><p>In putting all of your Ability score bonuses into Dex, Cha, and Int (for a duelist), you're neglecting the all-important scores for a fighter, Strength and Constitution, meaning lesser average damage/round and fewer hit points than the average fighter.</p><p></p><p>I've also suggested the possibility of making this into a two-feat tree, Dashing, which gives the character the AC bonus from Charisma, and Daring, which gives +2 bonus to your Cha related skills for anybody of the opposite sex who sees the fight. The only problem I see with that is that the Daring feat seems far too focused for a feat, making it very weak, compared to other feats.</p><p></p><p>I'm not sure if the other player is concerned about that, or if his main concern (which he brought up) is that an all other things being equal, an armored character should always win against an unarmored character, while I think and unarmored front-line fighter should be a viable character concept, as long as it's not easy to abuse, as long as every, single character doesn't see this as a "must have" feat.</p><p></p><p>If anybody can give additional pros and cons for this feat, I'd greatly appreciate the help. Thanks!</p></blockquote><p></p>
[QUOTE="TBoarder, post: 477212, member: 272"] I've just finished with a two hour debate with another player in my group concerning this feat, and would like some outside opinions on it. Dashing and Daring Prereqs - BAB +4, Dexterity 13+, Charisma 13+ Benefit - You recieve your charisma bonus to your armor class in addition to your dexterity modifier while wearing no armor. Furthermore, any members of the opposite sex who see you fighting are predispoded to like you. Any Charisma based skills or checks made recieve a +2 bonus, but only for those who have seen you in action. Basically, I see the feat as a "you get into a fight, throw your opponent off-guard with your wit and daring, then sweep the maiden who sees the fight off her feet" feat. I don't see it being too powerful or abusable, even when stacked with the Duelist's ability to add his Int modifier to his AC. My argument for this feat is the fact that for the feat to be useful, the character will be sacrificing ability scores that are more beneficial for a standard fight, Strength and/or Constitution. Here are the benefits I'm looking to gain - An Armor Class on par with that of an armored fighter of equal level. A lack of armor penalties for skills such as Balance, Jump, and Tumble. The "balancing" sacrifices that are made due to this feat I see are - In putting all of your Ability score bonuses into Dex, Cha, and Int (for a duelist), you're neglecting the all-important scores for a fighter, Strength and Constitution, meaning lesser average damage/round and fewer hit points than the average fighter. I've also suggested the possibility of making this into a two-feat tree, Dashing, which gives the character the AC bonus from Charisma, and Daring, which gives +2 bonus to your Cha related skills for anybody of the opposite sex who sees the fight. The only problem I see with that is that the Daring feat seems far too focused for a feat, making it very weak, compared to other feats. I'm not sure if the other player is concerned about that, or if his main concern (which he brought up) is that an all other things being equal, an armored character should always win against an unarmored character, while I think and unarmored front-line fighter should be a viable character concept, as long as it's not easy to abuse, as long as every, single character doesn't see this as a "must have" feat. If anybody can give additional pros and cons for this feat, I'd greatly appreciate the help. Thanks! [/QUOTE]
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How balanced is this feat from AEG's Swashbuckling Adventures?
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