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How balanced should a game be?
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<blockquote data-quote="Stormonu" data-source="post: 6344400" data-attributes="member: 52734"><p>Balanced as far as "everything is useful". They don't have to be useful in the same arena, either. An ability that gives you a bonus to a skill you'll use outside of combat can be balanced against something that gives you an in-combat bonus, for example. Likewise, it's only balanced <em>if you'll only get use out of it in the game</em>, and to about the same degree as something else. Some feature that gives me a +20 bonus to basket-weaving will probably <em>never</em> be worth even a +1 bonus in combat, unless you're running some crazy japanese RPG about school kids and their banzai 9-week "versus" class projects/tests.</p><p></p><p>And I can see there are still ways to balance things like a bazooka and a knife (maybe not a paper one). When you factor things in like it takes two folks to load a bazooka, it's fairly inaccurate and you wouldn't want to pull one out in a hand-to-hand combat vs. a knife's usefulness in combat and out (for cutting rope, using it as a improvised lockpick, etc.) - it can even be balanced in that fashion, without having to make both deal 6d6 damage every time it's used.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6344400, member: 52734"] Balanced as far as "everything is useful". They don't have to be useful in the same arena, either. An ability that gives you a bonus to a skill you'll use outside of combat can be balanced against something that gives you an in-combat bonus, for example. Likewise, it's only balanced [I]if you'll only get use out of it in the game[/I], and to about the same degree as something else. Some feature that gives me a +20 bonus to basket-weaving will probably [I]never[/I] be worth even a +1 bonus in combat, unless you're running some crazy japanese RPG about school kids and their banzai 9-week "versus" class projects/tests. And I can see there are still ways to balance things like a bazooka and a knife (maybe not a paper one). When you factor things in like it takes two folks to load a bazooka, it's fairly inaccurate and you wouldn't want to pull one out in a hand-to-hand combat vs. a knife's usefulness in combat and out (for cutting rope, using it as a improvised lockpick, etc.) - it can even be balanced in that fashion, without having to make both deal 6d6 damage every time it's used. [/QUOTE]
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