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How balanced should a game be?
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<blockquote data-quote="Campbell" data-source="post: 6344444" data-attributes="member: 16586"><p>Games are ultimately about choices that should have a meaningful impact on realizing the objectives of the game. My preference is to tilt the weight of the impact of choices towards actual play rather than character creation or between session prep largely because I'm a believer that games should be played when you're actually playing the game. I think the general principle for character creation should be to determine the types of choices you'll be forced to make in actual play rather than determining the overall effectiveness of a character.</p><p></p><p>I'd also say that the difference between one character choice and another should be a bit more situational and thus different under divergent circumstances. Obvious choices make for a fairly dull play experience. For instance I find the differing costs for abilities in Classic World of Darkness between character creation and character advancement pretty detrimental to game play because its immediately obvious which character creation strategies are more effective.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6344444, member: 16586"] Games are ultimately about choices that should have a meaningful impact on realizing the objectives of the game. My preference is to tilt the weight of the impact of choices towards actual play rather than character creation or between session prep largely because I'm a believer that games should be played when you're actually playing the game. I think the general principle for character creation should be to determine the types of choices you'll be forced to make in actual play rather than determining the overall effectiveness of a character. I'd also say that the difference between one character choice and another should be a bit more situational and thus different under divergent circumstances. Obvious choices make for a fairly dull play experience. For instance I find the differing costs for abilities in Classic World of Darkness between character creation and character advancement pretty detrimental to game play because its immediately obvious which character creation strategies are more effective. [/QUOTE]
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