Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How balanced should a game be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 6344977" data-attributes="member: 46713"><p>Pretty much this. For me the most important aspect of 'balance' is that every character must have the same chance to 'shine' in a typical game session. Ideally, every character can contribute something in every session. I'd still consider it okay if a character can only contribute something every other session, but less than that and I'd consider it a problem.</p><p></p><p>If you have a party of extreme specialists, then as the DM you must be careful to give everyone something to do. It's obviously easier to create adventures if there's a common 'thing' that everyone is at least adequately good at that comes up every session. For D&D that 'thing' typically means combat encounters. 4e solved that by making every character equally proficient in combat.</p><p></p><p>I'm not a friend of trading 'short-term effectiveness' for 'long-term over-poweredness'. This was a big problem in our AD&D 1e and 2e campaigns. If it takes too long for a character until she's able to carry her own weight, that's frustrating for everyone involved.</p><p></p><p>Finally, regarding 'imbalance' with weapon choices: Imho, there must always be a reason for choosing a sub-optimal weapon, e.g. in your comparison: a bazooka will probably be a lot more expensive than a paper-knife, so maybe for a poor character it's a non-choice. The paper-knife may also have situational advantages, e.g. it should work better in close combat or if silence is an important issue. It might also work against a foe that is immune against bazookas.</p><p>I recall that in 3e my characters always carried a dagger along with their primary weapon of choice, just in cased they encountered a monster that could swallow them whole or grab them.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6344977, member: 46713"] Pretty much this. For me the most important aspect of 'balance' is that every character must have the same chance to 'shine' in a typical game session. Ideally, every character can contribute something in every session. I'd still consider it okay if a character can only contribute something every other session, but less than that and I'd consider it a problem. If you have a party of extreme specialists, then as the DM you must be careful to give everyone something to do. It's obviously easier to create adventures if there's a common 'thing' that everyone is at least adequately good at that comes up every session. For D&D that 'thing' typically means combat encounters. 4e solved that by making every character equally proficient in combat. I'm not a friend of trading 'short-term effectiveness' for 'long-term over-poweredness'. This was a big problem in our AD&D 1e and 2e campaigns. If it takes too long for a character until she's able to carry her own weight, that's frustrating for everyone involved. Finally, regarding 'imbalance' with weapon choices: Imho, there must always be a reason for choosing a sub-optimal weapon, e.g. in your comparison: a bazooka will probably be a lot more expensive than a paper-knife, so maybe for a poor character it's a non-choice. The paper-knife may also have situational advantages, e.g. it should work better in close combat or if silence is an important issue. It might also work against a foe that is immune against bazookas. I recall that in 3e my characters always carried a dagger along with their primary weapon of choice, just in cased they encountered a monster that could swallow them whole or grab them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How balanced should a game be?
Top