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How balanced should a game be?
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<blockquote data-quote="Umbran" data-source="post: 6345376" data-attributes="member: 177"><p>I think we are suffering from a bit of overuse of the term "optimal". We wind up speaking as if there are only two states: Optimal, and sub-optimal.</p><p></p><p>In real play, I think there are really more like three states: Ineffective, Effective, and Optimal. Obvious choices shouldn't lead to ineffective characters. It is okay if obvious choices lead to merely effective characters.</p><p></p><p>If I'm playing a fighter, and I choose a decent Str and Con, pick up a longsword, shield, and chain mail (pretty obvious choices), I should expect to be effective. I should not expect to be Best of the Best of the Best, but the character should be able to contribute in a respectable way, and not be too outshone by the ones who are actually optimal.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6345376, member: 177"] I think we are suffering from a bit of overuse of the term "optimal". We wind up speaking as if there are only two states: Optimal, and sub-optimal. In real play, I think there are really more like three states: Ineffective, Effective, and Optimal. Obvious choices shouldn't lead to ineffective characters. It is okay if obvious choices lead to merely effective characters. If I'm playing a fighter, and I choose a decent Str and Con, pick up a longsword, shield, and chain mail (pretty obvious choices), I should expect to be effective. I should not expect to be Best of the Best of the Best, but the character should be able to contribute in a respectable way, and not be too outshone by the ones who are actually optimal. [/QUOTE]
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