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How balanced should a game be?
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<blockquote data-quote="Cronocke" data-source="post: 6346449" data-attributes="member: 63379"><p>And I would say that if your game makes one strategy Obviously Better than any others, or it makes one strategy Obviously Worse than any others, unless there is a clash of tone or something, it's generally worse than if they were equal.</p><p></p><p>You believe differently, which is fine, but then you proceed to act as if I'm being inflexible and making some sort of ridiculous demand, which is less fine.</p><p></p><p>I have largely given up on Pathfinder, for example, as the strategy of "play a fighter and have fun" relies exclusively on GM fiat, and if you want to ensure you'll have fun, you need to play a caster, and probably a powerful one, just to make sure you're always relevant and always have something to do.</p><p></p><p>You want your type of game. I want mine. Stop berating me for what I like.</p><p></p><p></p><p></p><p>So, apparently in a thread about your <strong>opinions</strong> of what a game should be like, I'm not supposed to say what <strong>my </strong>opinion is of what a game should be like, because not everyone is me.</p><p></p><p>Got it.</p><p></p><p></p><p></p><p>So are you just playing devil's advocate or... oh, whatever.</p><p></p><p></p><p></p><p>I don't understand the appeal of games like D&D where some choices are traps and pitfalls meant to ensnare the new player, but if you want to play them, more power to you.</p><p></p><p>They're just not for me.</p><p></p><p></p><p></p><p>You are making an argument for inclusion... provided I am excluded.</p><p></p><p>But, whatever, we're talking in circles at this point!</p><p></p><p>I like different things than you. We have both accepted this.</p></blockquote><p></p>
[QUOTE="Cronocke, post: 6346449, member: 63379"] And I would say that if your game makes one strategy Obviously Better than any others, or it makes one strategy Obviously Worse than any others, unless there is a clash of tone or something, it's generally worse than if they were equal. You believe differently, which is fine, but then you proceed to act as if I'm being inflexible and making some sort of ridiculous demand, which is less fine. I have largely given up on Pathfinder, for example, as the strategy of "play a fighter and have fun" relies exclusively on GM fiat, and if you want to ensure you'll have fun, you need to play a caster, and probably a powerful one, just to make sure you're always relevant and always have something to do. You want your type of game. I want mine. Stop berating me for what I like. So, apparently in a thread about your [B]opinions[/B] of what a game should be like, I'm not supposed to say what [B]my [/B]opinion is of what a game should be like, because not everyone is me. Got it. So are you just playing devil's advocate or... oh, whatever. I don't understand the appeal of games like D&D where some choices are traps and pitfalls meant to ensnare the new player, but if you want to play them, more power to you. They're just not for me. You are making an argument for inclusion... provided I am excluded. But, whatever, we're talking in circles at this point! I like different things than you. We have both accepted this. [/QUOTE]
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