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How balanced should a game be?
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<blockquote data-quote="Mishihari Lord" data-source="post: 6346969" data-attributes="member: 128"><p>Yes on matching the tone, but as I was saying the preference for tone varies a lot. "As realistic as possible given the fantasy conceits" is one of my tone preferences. You're happy to give up realism/verisimilitude for balance. I'm not, and I suspect that the others arguing the point with you aren't either. It's all good, but we probably wouldn't enjoying gaming at the same table.</p><p></p><p>I would never argue that gun always beats knife. I've taken away a gun from an assailant on two different occasions. But that was because I was a <u>lot</u> better than they were and there were favorable circumstances. Just because one choice is provably advantageous doesn't mean that it always wins. Given the choice, I'd still take the gun. </p><p></p><p>It looks like you're arguing above that when you have magic in a setting, you should throw at any attempt at realism. That's a common opinion. I strongly disagree, but that's a subject for another thread.</p><p></p><p></p><p></p><p>Gandalf's an angel and went toe to toe with a balrog - Frodo's not a match for a lone orc, so just no. And my personal experience is that DMing for wildly disparate power levels isn't all that hard. On the DM end I've had parties with levels ranging from 1 to14 and everyone was still involved and had fun. It's kind of you to say that I'm amazing, but I think that any reasonably competent DM could have done the same. On the player side I had a ninja anthropomorphic goose in TMNT, sacrificing a lot of fighting power for mobility, while another player had a gun bunny probably equivalent in strength to 10 of my character. The DM was a newby and still made it a great game for all of us.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6346969, member: 128"] Yes on matching the tone, but as I was saying the preference for tone varies a lot. "As realistic as possible given the fantasy conceits" is one of my tone preferences. You're happy to give up realism/verisimilitude for balance. I'm not, and I suspect that the others arguing the point with you aren't either. It's all good, but we probably wouldn't enjoying gaming at the same table. I would never argue that gun always beats knife. I've taken away a gun from an assailant on two different occasions. But that was because I was a [U]lot[/U] better than they were and there were favorable circumstances. Just because one choice is provably advantageous doesn't mean that it always wins. Given the choice, I'd still take the gun. It looks like you're arguing above that when you have magic in a setting, you should throw at any attempt at realism. That's a common opinion. I strongly disagree, but that's a subject for another thread. Gandalf's an angel and went toe to toe with a balrog - Frodo's not a match for a lone orc, so just no. And my personal experience is that DMing for wildly disparate power levels isn't all that hard. On the DM end I've had parties with levels ranging from 1 to14 and everyone was still involved and had fun. It's kind of you to say that I'm amazing, but I think that any reasonably competent DM could have done the same. On the player side I had a ninja anthropomorphic goose in TMNT, sacrificing a lot of fighting power for mobility, while another player had a gun bunny probably equivalent in strength to 10 of my character. The DM was a newby and still made it a great game for all of us. [/QUOTE]
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